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Hi,
Does it comes down to computing a bunch of triangles or
can blobs help me on this ?
Ernest
emi### [at] elccom
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E.M.Micklei wrote:
> Hi,
>
> Does it comes down to computing a bunch of triangles or
> can blobs help me on this ?
>
> Ernest
> emi### [at] elccom
There are many ways of to do what you ask, but the easiest
thing you may want to try is a SOR (surface of revolution),
or a Lathe object. An aid to doing this is graphing a curve on a
piece of graph paper and assigning pov units to the squares.
Then transfer the number coordinates into the SOR or Lathe
x,y vector syntax. This would produce a very nice, smooth, Egg.
K.Tyler
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E.M.Micklei wrote:
>
> Hi,
>
> Does it comes down to computing a bunch of triangles or
> can blobs help me on this ?
>
> Ernest
> emi### [at] elccom
It depends on how realistic you want it to be but I think my first try
would by two half spheres, scaled in the y direction.
Remco
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Remco de Korte wrote:
> E.M.Micklei wrote:
> >
> > Hi,
> >
> > Does it comes down to computing a bunch of triangles or
> > can blobs help me on this ?
> >
> > Ernest
> > emi### [at] elccom
>
> It depends on how realistic you want it to be but I think my first try
> would by two half spheres, scaled in the y direction.
Back when I wanted to call my website the "Egg Advisory Council", I
decided to render an egg... Blobs don't seen to work (though cones might
help, with a lot of playing around), SOR doesn't look right.
If you do want a good, simple egg, the half spheres are wonderful. Perhaps
not really accurate, but it looks really nice.
Simon
http://home.istar.ca/~sdevet
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Remco de Korte wrote:
>
> E.M.Micklei wrote:
> > Does it comes down to computing a bunch of triangles or
> > can blobs help me on this ?
> It depends on how realistic you want it to be but I think my first try
> would by two half spheres, scaled in the y direction.
>
> Remco
Better yet, just scale one of the half-spheres.
-jr-
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