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Thomas Baier wrote:
>
> Hi Jens,
>
> > But the current POB package has a major disadvantage, which makes it
> > unuseable for a project I had in mind: It doesn't store the names, that
> > are defined in a scene-name.
> >
> > Jens Ch. Restemeier
>
> You are right: all names dsiappear.
> It takes some time to make it right. It was my first release :-))
Another thing: I'd like to have all declared objects in the final file,
that includes vectors, scalars and colors.
Jens Ch. Restemeier
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% <jch### [at] HRZUni-BielefeldDE> wrote:
> Mathias Broxvall wrote:
> >
> > Jens Christian Restemeier <jch### [at] hrzuni-bielefeldde> wrote:
> >
> > > Hey, that's a cool idea. Have you contacted the POVRAY members, to
> > > support POB as an official file-format ?
> >
> > Oh no!!! Povray is a great language, but;
> > ....
>
> So what is this going to mean ?
Sorry - I misunderstod you. I didn't know about the POB format
(I thought you misspelled POV).
> I was suggesting to support the binary POV format, as produced by the
> patched POVRAY in the POB_SDK, as an additinal input-format in the
> official POV.
> The idea of POB is quite nice: POVRAY parses the scene, and writes a
> binary object-file (like 3ds or lightwave), which can be easily loaded
> by viewers, previewers, modelers and converters.
>
> This could even simplify the normal POVRAY package: it is split into a
> renderer and a parser (or better: compiler).
> You write your normal scenes in the POVRAY script-language, and compile
> it into a binary scene. Then you pass the binary file into the renderer.
Cool! That would be *great*
/ Mathias Broxvall
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Hi Jens,
> Hey, that's a cool idea. Have you contacted the POVRAY members, to
> support POB as an official file-format ?
> Jens Ch. Restemeiers
>
Yes, but i have no time to integrate it into POV-Ray. Sorry.
Anyway all sources for POV-Ray 3.01 are present at my homepage.
Thomas
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