POV-Ray : Newsgroups : povray.general : using flex and bison to parse povray scenes : Re: using flex and bison to parse povray scenes Server Time
14 Aug 2024 11:17:35 EDT (-0400)
  Re: using flex and bison to parse povray scenes  
From: Mathias Broxvall
Date: 17 Feb 1998 05:10:59
Message: <1d4ld7n.fizwvy1tl58cgN@dialup172-3-53.swipnet.se>
% <jch### [at] HRZUni-BielefeldDE> wrote:

> Mathias Broxvall wrote:
> > 
> > Jens Christian Restemeier <jch### [at] hrzuni-bielefeldde> wrote:
> > 
> > > Hey, that's a cool idea. Have you contacted the POVRAY members, to
> > > support POB as an official file-format ?
> > 
> > Oh no!!! Povray is a great language, but;
> > ....
> 
> So what is this going to mean ? 

Sorry - I misunderstod you. I didn't know about the POB format
(I thought you misspelled POV).

> I was suggesting to support the binary POV format, as produced by the
> patched POVRAY in the POB_SDK, as an additinal input-format in the
> official POV.
> The idea of POB is quite nice: POVRAY parses the scene, and writes a
> binary object-file (like 3ds or lightwave), which can be easily loaded
> by viewers, previewers, modelers and converters.
> 
> This could even simplify the normal POVRAY package: it is split into a
> renderer and a parser (or better: compiler).
> You write your normal scenes in the POVRAY script-language, and compile
> it into a binary scene. Then you pass the binary file into the renderer.

Cool! That would be *great*

/ Mathias Broxvall


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