POV-Ray : Newsgroups : povray.general : using flex and bison to parse povray scenes : Re: using flex and bison to parse povray scenes Server Time
14 Aug 2024 11:23:30 EDT (-0400)
  Re: using flex and bison to parse povray scenes  
From: Jens Ch  Restemeier
Date: 22 Feb 1998 05:50:20
Message: <34F002EB.7F55@HRZ.Uni-Bielefeld.DE>
Thomas Baier wrote:
> 
> Hi Jens,
> 
> > But the current POB package has a major disadvantage, which makes it
> > unuseable for a project I had in mind: It doesn't store the names, that
> > are defined in a scene-name.
> >
> >                         Jens Ch. Restemeier
> 
>   You are right: all names dsiappear.
> It takes some time to make it right. It was my first release :-))

Another thing: I'd like to have all declared objects in the final file,
that includes vectors, scalars and colors.

			Jens Ch. Restemeier


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