POV-Ray : Newsgroups : povray.general : Someone made Processing output Pov, and Toxiclibs Server Time: 19 Oct 2017 10:54:51 GMT
  Someone made Processing output Pov, and Toxiclibs (Message 1 to 2 of 2)  
Subject: Someone made Processing output Pov, and Toxiclibs
Date: 26 Nov 2016 09:39:03
Message: <2121985152.501844574.324677.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
Something I found which seems interesting for those of us who also use
Processing, is an exporter...quite interesting really and given Processing
is really just a very limited IDE on top of a class library....options come
to mind...many of them.

Processing export:

Toxiclibs export:


The Processing one is terribly dated, but work seems ongoing. It looks like
there is a dead link to a "PovExporter" project, and a reference to a
"generativedesign" library....

I am going to contact this person to see what is going on, and what the
plans are. I will post what information I am given.

This my be quite interesting if it is more than simple primitives, and one
of the entries seems to mention mesh generation...PovRay plus Processing
would be powerful indeed if the connection via SDL output is significant
enough, and I don't really need to comment about what can be done with

The thought of being able to use Java to create PovRay scenes is very


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Subject: Re: Someone made Processing output Pov, and Toxiclibs
Date: 26 Nov 2016 09:45:30
Message: <943523935.501845999.266763.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
I haven't heard from the author yet but I did find a link to PovWriter. 

Processing 2 is the last supported but the difference between 2 and current
is minor unless you go outside core Java language functionality and use
their funky stuff, which I don't, because then porting the algorithms I
prototype with Processing into C# and C++ would be a pain. ;-)

Typically the only thing I have to do in order to port from 2 to 3 is add a
single method (void settings()) wherein the random seed and size are
specified, so I highly doubt this being 2.0 vs 3.x will make much of a

Here is the link:


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