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2 Jun 2024 09:16:29 EDT (-0400)
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From: LanuHum
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 09:20:00
Message: <web.582dbbb55604f237a3e03fe0@news.povray.org>
[GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
> LanuHum <Lan### [at] yandexru> wrote:
> > [GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
> >>
> >> My ideal UI would be like TrueSpace 3 + Bryce + Houdini.
> >> Hell, Houdini is frankly in my opinion perfect. I just cannot afford it,
> >> though there is a free version and a cheap version I like to own full
> >> versions, so Lightwave haha!
> >>
> >> Ian
> >
> > You can not afford to Houdini?
> > I can afford to Houdini.
> > I do not like Windows. The interface Windows is much scarier than Blender GUI.
> > Some people can not afford the Windows!
> > Povray - cross-platform application and Blender - cross-platform application.
> > They can use a child from a poor family, if it finds a landfill discarded
> > computer. He installs Linux, Blender, Povray and may find its purpose
> > Do not forget about it!
> > Talented people are not all rich.
> >
>
> If you have the 8,000 usd for full Houdini then you are fortunate my
> friend! Alas, The Minister of Finance (wife) would have none of that...lol
>
> Ian

I do not have a wife. I myself manage their finances. But I know how to write
scripts in Blender using python, so I will not spend money needlessly. :)


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From: Bald Eagle
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 10:15:00
Message: <web.582dc9365604f23b488d9aa0@news.povray.org>
I was thinking about this on my drive into work - and I think that a good way to
make POV-Ray more usable would to compare and contrast the way people use
hand-coding vs graphical modeling and WHY.

With graphical modeling, one can see a place or a thing, and move something to
that place, or move that thing to a new place or orientation.

I understand that there may be issues with "exactness", and there are certainly
ways to bridge the gap.  Snap & glue, alignment grids, etc.

from the other side, I think a lot of people have tried to achieve some of the
ease of use of modeling in hand-coding by writing macros that perform certain
tasks that a modeler does - and indeed, it's likely that very similar code
operates in the back end of a modeler.

Tasks such as
"center THIS object at THAT point"
"Align the left side of THIS with the right side of THAT"
"Align the edge of THIS with THAT guideline (axis)"

Although I haven't had the time to pursue the idea - I think that something
along the lines of VISIO's "smart-shapes" would be very useful.
It would be nice to have a pool of object metadata to query and modify that
could be accessible from inside the scene SDL.
This would likely be a list of axes, edges, endpoints, etc that would be
available to the scene writer so that other objects could be aligned with that
object, or the object could be rotated around that point, etc.

Again, there are likely macros and whatnot that already do much of this - but
the idea here is that every object is addressable, and has some basic list of
variables to work with, rather than having to hand code it all, every time.
I'm not sure how to implement this - it seems to me that the way POV SDL works,
the parser would have to scan through the SDL, populate the object attribute
lists, and then parse the scene again, only this time it would recognize and
interpret variable that were undefined during the first parsing.
I guess maybe it would work sort of like the 2-stage radiosity method.
Run a Stage1 scene through the parser and renderer, store the data,
and then use that stored data in a more complex scene.

Still just thinking out loud here, and brainstorming things that might be looked
at as options.


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From: nemesis
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 11:55:00
Message: <web.582ddfd25604f2383b2b3f0@news.povray.org>
[GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
> nemesis <nam### [at] gmailcom> wrote:
>
> Ah Nemesis! Good to see you still here after all these years. :)

Good to see you too, INVALID ADDRESS! o.o

(it's how it's shown in the web interface, I've not used the NNTP software for
years.  I can see in the reply GDS/Entropy, which I kind of vaguely remember)


> I like this forum because of the people. Many of you have been around for
> decades, and it is nice to be able to come around and chat with all of the
> folks I knew long ago.

sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
:)

I just wish povray just worked here at workplace.  Last time I installed, it had
a rough time with the last 3 or so iterations of Windows that left it useless...
how about a zip install?


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From: ingo
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 15:20:33
Message: <XnsA6C3D91C3D837seed7@news.povray.org>
>SDL.

Might this be the "problem"? Programmers of GUI3DModellers don't see the SDL as the 
"API"?

Ingo


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From: Stephen
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 16:07:06
Message: <582e1bfa$1@news.povray.org>
On 11/17/2016 6:28 AM, Sherry K. Shaw wrote:
> Hah!  My two kinds of life experience in re computers:
>
> (1)  If it's a simple operation, and I'm trying to demonstrate it to a
> n00b, It Will Not Under Any Circumstances Work.  The internet will go
> down.  The thingy will overheat.  The doodad will explode.  The dog will
> eat their homework.  Something.
>

My best excuse was my hamster ate my homework and it was true. :)


> (2)  If some reasonably intelligent person is trying to explain to me
> the silly thing their computer is doing, once I walk into the room, it
> will immediately stop doing it.  It will be fine.  I just tell them that
> I have the magical power to heal computers.
>

A can of WD40 or compressed air is invaluable for the Ju Ju. ;)



-- 

Regards
     Stephen


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From: Stephen
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 16:10:10
Message: <582e1cb2$1@news.povray.org>
On 11/17/2016 4:50 PM, nemesis wrote:
> sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
> :)

You are welcome to join in anytime and Jim will sell you a copy of the 
rules. ;-)


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 16:11:22
Message: <582e1cfa$1@news.povray.org>
On 11/15/2016 2:32 PM, LanuHum wrote:
>> Stephen wrote:
>> >
>>> >>
>>> >>Well, I am going to spend some more time in Blender. To see what I can
>>> >>break.;-)
> You could ask me and Mr...
>
>
>
>
You might regret that kind offer. :)


-- 

Regards
     Stephen


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From: clipka
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 17:23:25
Message: <582e2ddd$1@news.povray.org>
Am 17.11.2016 um 22:06 schrieb Stephen:

>> (2)  If some reasonably intelligent person is trying to explain to me
>> the silly thing their computer is doing, once I walk into the room, it
>> will immediately stop doing it.  It will be fine.  I just tell them that
>> I have the magical power to heal computers.
>>
> 
> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)

If you're working on embedded systems, then compressed air can indeed
take you a long way in debugging ;)

I once spent hours beside a climate chamber to hunt for a bug that the
hardware guys couldn't figure out.


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From: INVALID ADDRESS
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 17:58:32
Message: <1102007046.501116160.375102.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 17.11.2016 um 22:06 schrieb Stephen:
> 
>>> (2)  If some reasonably intelligent person is trying to explain to me
>>> the silly thing their computer is doing, once I walk into the room, it
>>> will immediately stop doing it.  It will be fine.  I just tell them that
>>> I have the magical power to heal computers.
>>> 
>> 
>> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
> 
> If you're working on embedded systems, then compressed air can indeed
> take you a long way in debugging ;)
> 
> I once spent hours beside a climate chamber to hunt for a bug that the
> hardware guys couldn't figure out.
> 
> 

I still shudder when recalling some work I did in the hardware abstraction
layer. Firmware and drive work isn't quite as fun as building higher level
stuff, for me at least, mostly because of debugging. 

You could sentence criminals to X years of HAL work and I think it might be
a very effective crime deterrent!

Ian


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From: clipka
Subject: Re: PovRay Google Trends
Date: 17 Nov 2016 18:31:33
Message: <582e3dd5$1@news.povray.org>
Am 17.11.2016 um 23:58 schrieb [GDS|Entropy]:

> I still shudder when recalling some work I did in the hardware abstraction
> layer. Firmware and drive work isn't quite as fun as building higher level
> stuff, for me at least, mostly because of debugging. 

Yeah, I guess HAL development sucks. But once you dig down deep enough
that the scope becomes your best friend in debugging, things start to
get fun again ;)


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