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On 11/17/2016 6:28 AM, Sherry K. Shaw wrote:
> Hah! My two kinds of life experience in re computers:
>
> (1) If it's a simple operation, and I'm trying to demonstrate it to a
> n00b, It Will Not Under Any Circumstances Work. The internet will go
> down. The thingy will overheat. The doodad will explode. The dog will
> eat their homework. Something.
>
My best excuse was my hamster ate my homework and it was true. :)
> (2) If some reasonably intelligent person is trying to explain to me
> the silly thing their computer is doing, once I walk into the room, it
> will immediately stop doing it. It will be fine. I just tell them that
> I have the magical power to heal computers.
>
A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
--
Regards
Stephen
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On 11/17/2016 4:50 PM, nemesis wrote:
> sure bet, sometimes I lurk in just to watch Stephen and Jim amusing interchanges
> :)
You are welcome to join in anytime and Jim will sell you a copy of the
rules. ;-)
--
Regards
Stephen
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On 11/15/2016 2:32 PM, LanuHum wrote:
>> Stephen wrote:
>> >
>>> >>
>>> >>Well, I am going to spend some more time in Blender. To see what I can
>>> >>break.;-)
> You could ask me and Mr...
>
>
>
>
You might regret that kind offer. :)
--
Regards
Stephen
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Am 17.11.2016 um 22:06 schrieb Stephen:
>> (2) If some reasonably intelligent person is trying to explain to me
>> the silly thing their computer is doing, once I walk into the room, it
>> will immediately stop doing it. It will be fine. I just tell them that
>> I have the magical power to heal computers.
>>
>
> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
If you're working on embedded systems, then compressed air can indeed
take you a long way in debugging ;)
I once spent hours beside a climate chamber to hunt for a bug that the
hardware guys couldn't figure out.
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clipka <ano### [at] anonymous org> wrote:
> Am 17.11.2016 um 22:06 schrieb Stephen:
>
>>> (2) If some reasonably intelligent person is trying to explain to me
>>> the silly thing their computer is doing, once I walk into the room, it
>>> will immediately stop doing it. It will be fine. I just tell them that
>>> I have the magical power to heal computers.
>>>
>>
>> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
>
> If you're working on embedded systems, then compressed air can indeed
> take you a long way in debugging ;)
>
> I once spent hours beside a climate chamber to hunt for a bug that the
> hardware guys couldn't figure out.
>
>
I still shudder when recalling some work I did in the hardware abstraction
layer. Firmware and drive work isn't quite as fun as building higher level
stuff, for me at least, mostly because of debugging.
You could sentence criminals to X years of HAL work and I think it might be
a very effective crime deterrent!
Ian
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Am 17.11.2016 um 23:58 schrieb [GDS|Entropy]:
> I still shudder when recalling some work I did in the hardware abstraction
> layer. Firmware and drive work isn't quite as fun as building higher level
> stuff, for me at least, mostly because of debugging.
Yeah, I guess HAL development sucks. But once you dig down deep enough
that the scope becomes your best friend in debugging, things start to
get fun again ;)
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On 11/14/2016 5:31 PM, Stephen Klebs wrote:
>>
>> For such an effort to be noticed is hard because other programs do that all the
>> time, changing website theme (not by much) or even changing software name though
>> as a user, I wouldn't be against any of these... even switching back to an older
>> name and theme would be cool for the renderer's image, people forgot them
>> they're as brand new... Renaming pov DKB trace /PVRay/Persistence or anything
>> would look like it's really back for instance, any change is better than
>> asleep... Anyway these are easy quick changes to decide after discussions
>>
>> The hardest part of the job is really being done by pov developers currently I
>> don't think more than what is being done is necessary, but it does take time!
>> almost done, the good thing is that changes are more apparent now that they
>> happen in the main trunk because developers of experimental versions like
>> Uberpov pay attention to synchronise with trunk regularly and port back their
>> stable changes as opposed to the pov vs megapov gap of older days.
>>
>> I agree with previous statements on one other thing that could currently be done
>> more, as said before:For end users to post more work in progress and finished
>> images outside of here!
>>
>> Blenderartists.org does have an "other software" section, CG society,
>> Behance... whatever works.
>
> It's a problem too that from the occasional coding I do the last thing I look
> forward to is playing around with interface buttons and sliders and trying to
> catch all the possible traps the end-user might fall in. UI is really a whole
> different skill.
>
>
>
>
A WYSIWYG point and click GUI would be a PITA to write. I think that
would be expecting too much out of our devs.
Better interoperability with other tools and formats may be more
realistic (though also kind of unlikely).
For instance I use a program called GeoGebra to sketch out a lot of
things before I start doing them in POV-Ray. A way to export to POV-Ray
would come in real handy.
Also, I think Inkscape can export to POV-Ray, but I have never used the
feature.
Unfortunately, I am not a *real* programmer or math wiz, so I cannot help.
Mike
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in news:web.5829956d5604f2316086ed00@news.povray.org Mr wrote:
> By the way, about several renderers for one POV SDL, it's already
> available as well with UberPOV, trying its stochastic AA should be
> compulsory for all povers to see real life render times, promising to
> bring POV back in the race without as much noise as Cycles! can't
> wait for the Spectral revolution as well !
I was more thinking along the lines of OGL or WebGl, may be not even
directly. Maybe "compiling" SDL to WebGL. Looking at for example
http://doc.babylonjs.com/generals/File_Format_Map_(.babylon)#example it
does not look impossible, although several features don't match, and
you'ld be tied to another framework.
Iirc there is a way from Blender to the web too?
Ingo
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On 11/17/2016 01:06 PM, Stephen wrote:
> On 11/17/2016 6:28 AM, Sherry K. Shaw wrote:
>> Hah! My two kinds of life experience in re computers:
>>
>> (1) If it's a simple operation, and I'm trying to demonstrate it to a
>> n00b, It Will Not Under Any Circumstances Work. The internet will go
>> down. The thingy will overheat. The doodad will explode. The dog will
>> eat their homework. Something.
>>
>
> My best excuse was my hamster ate my homework and it was true. :)
>
>
>> (2) If some reasonably intelligent person is trying to explain to me
>> the silly thing their computer is doing, once I walk into the room, it
>> will immediately stop doing it. It will be fine. I just tell them that
>> I have the magical power to heal computers.
>>
>
> A can of WD40 or compressed air is invaluable for the Ju Ju. ;)
>
Reminds me of the advice I read somewhere...
If it moves and it shouldn't, use duct tape.
if it doesn't move and it should, use WD-40.
--
-=- Larry -=-
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On 16-11-2016 20:29, nemesis wrote:
> just look how far in the past it became: we are still using usenet to talk
> about it. how about some whatsapp? :p
>
I would truly be lost.
Long time no see! Good to have you back!
--
Thomas
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