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How about a finish option that blurs light coming through it? (As seen in
frosted glass, some glass shower doors, etc) Now that we have the ability
to do this with the camera (focus), it might be easier to code.
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As I have noted elsewhere, Vue d'Esprit 2, the $100 (or so)
landscape renderer in the Bryce tradition (but much better,
IMHO), has this option. It would be nice to see it implemented
in POV.
Dan
Wallaces wrote:
>
> How about a finish option that blurs light coming through it? (As seen in
> frosted glass, some glass shower doors, etc) Now that we have the ability
> to do this with the camera (focus), it might be easier to code.
--
http://www.flash.net/~djconnel/
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Dan Connelly <djc### [at] flashnet> writes:
> Wallaces wrote:
> >
> > How about a finish option that blurs light coming through it? (As seen in
> > frosted glass, some glass shower doors, etc) Now that we have the ability
> > to do this with the camera (focus), it might be easier to code.
>
I think it would be hard to code and very time-consuming: you would
have to cast many new rays for each incoming ray, average them and take
this average as a parameter for the colour of your frosted glass. Of course,
you could keep some things in memory, but it then comes close to radiosity.
Maybe a modification in the radiosity code could do it?
Anyway, why not?
Roland.
--
bob### [at] casimirrezelenstfr -- Linux, POV-Ray, LaTeX
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Mottled shower doors and frosted glass are easy to do now.
Have you ever heard the phrase "surface normals".
K.Tyler
Roland Mas wrote:
> Dan Connelly <djc### [at] flashnet> writes:
>
> Wallaces wrote:
> >
> > How about a finish option that blurs light coming through it? (As seen in
> > frosted glass, some glass shower doors, etc) Now that we have the ability
> > to do this with the camera (focus), it might be easier to code.
>
>
> I think it would be hard to code and very time-consuming: you would
> have to cast many new rays for each incoming ray, average them and take
> this average as a parameter for the colour of your frosted glass. Of course,
> you could keep some things in memory, but it then comes close to radiosity.
> Maybe a modification in the radiosity code could do it?
>
> Anyway, why not?
>
> Roland.
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