POV-Ray : Newsgroups : povray.competition : Why I won't enter PoVComp again. Server Time
22 Apr 2025 04:46:04 EDT (-0400)
  Why I won't enter PoVComp again. (Message 91 to 99 of 99)  
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From: Nicolas Calimet
Subject: Re: Why I won't enter PoVComp again.
Date: 5 Apr 2005 12:56:33
Message: <4252c341$1@news.povray.org>
> If there will be more povcomps perhaps the requirements for
> entering should be clearer. How should the final product be produced?
> I think it's more honest to state from the beginning that
> a image that is the product of totally self-made objects will
> score higher then others. Meshes, CSG e t c. Nothing wrong with it.
> But if it is the case, say it. Perhaps even write it into the limitations;
> "We don't allow third-party meshes". Or something like that. Problem solved.

	There was no problem at all if anyone took the time to read
carefully the guidelines that were published almost as soon as the
povcomp website was up:

http://www.povcomp.com/guidelines/

	Particularly the following paragraph:

"Modeling

      * Negative: low detail meshes in foreground, figures floating above ground
or penetrating it, sharp edges where rounded ones are expected in nature, obvious
use of bump mapping, etc.
      * Positive: detailed selfmade models, realistic algorithmically generated
stuff like trees, plants, cloth, etc.

Special focus on how much is self made and what scene elements are based on
3rd party models."

	- NC
From: Stefan Persson
Subject: Re: Why I won't enter PoVComp again.
Date: 5 Apr 2005 15:27:34
Message: <4252e6a6@news.povray.org>
Okie, should be settled then :)
As I didn't enter, I didn't read those..

Stefan

"Nicolas Calimet" <pov### [at] freefr> skrev i meddelandet 
news:4252c341$1@news.povray.org...
>> If there will be more povcomps perhaps the requirements for
>> entering should be clearer. How should the final product be produced?
>> I think it's more honest to state from the beginning that
>> a image that is the product of totally self-made objects will
>> score higher then others. Meshes, CSG e t c. Nothing wrong with it.
>> But if it is the case, say it. Perhaps even write it into the 
>> limitations;
>> "We don't allow third-party meshes". Or something like that. Problem 
>> solved.
>
> There was no problem at all if anyone took the time to read
> carefully the guidelines that were published almost as soon as the
> povcomp website was up:
>
> http://www.povcomp.com/guidelines/
>
> Particularly the following paragraph:
>
> "Modeling
>
>      * Negative: low detail meshes in foreground, figures floating above 
> ground
> or penetrating it, sharp edges where rounded ones are expected in nature, 
> obvious
> use of bump mapping, etc.
>      * Positive: detailed selfmade models, realistic algorithmically 
> generated
> stuff like trees, plants, cloth, etc.
>
> Special focus on how much is self made and what scene elements are based 
> on
> 3rd party models."
>
> - NC
From: Warp
Subject: Re: Why I won't enter PoVComp again.
Date: 5 Apr 2005 18:08:38
Message: <42530c66@news.povray.org>
Stefan Persson <azy### [at] hotmailcom> wrote:
> Let's face it, to create models on a higher level, it is not possible
> just to use CSG, ISO-surfaces or whatever.

  The winner image proves you wrong.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -
From: ABX
Subject: Re: Why I won't enter PoVComp again.
Date: 6 Apr 2005 03:13:53
Message: <fr2751he39eee9odualdujjn7c5fboqep2@4ax.com>
On 5 Apr 2005 18:08:38 -0400, Warp <war### [at] tagpovrayorg> wrote:
> Stefan Persson <azy### [at] hotmailcom> wrote:
> > Let's face it, to create models on a higher level, it is not possible
> > just to use CSG, ISO-surfaces or whatever.
>
> The winner image proves you wrong.

+ from "Reach for the stars" making-of: "image using rather old-fashioned but
fast and not resource-consuming techniques" for 8000 x 6000 rendering.

ABX
From: Stefan Persson
Subject: Re: Why I won't enter PoVComp again.
Date: 6 Apr 2005 15:34:32
Message: <425439c8@news.povray.org>
No, it doesn't..
I didn't say it couldn't be done, just that it's to cumbersome
to create detailed models within a reasonable amount of time.
That image is amazing. No question about it. But I didn't
write about the image, did I? I wrote about the creation
of the models, and therefor, the winner doesn't prove me
wrong. You wouldn't mowe your lawn with a pair of scissors
if you have a lawnmower, would you? That's my point.

Regards,
Stefan

"Warp" <war### [at] tagpovrayorg> skrev i meddelandet 
news:42530c66@news.povray.org...
> Stefan Persson <azy### [at] hotmailcom> wrote:
>> Let's face it, to create models on a higher level, it is not possible
>> just to use CSG, ISO-surfaces or whatever.
>
>  The winner image proves you wrong.
>
> -- 
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb 
> M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - 
> Warp -
From: Warp
Subject: Re: Why I won't enter PoVComp again.
Date: 6 Apr 2005 17:30:04
Message: <425454dc@news.povray.org>
Stefan Persson <azy### [at] hotmailcom> wrote:
> I didn't say it couldn't be done, just that it's to cumbersome

  You said it's not possible:

> > Stefan Persson <azy### [at] hotmailcom> wrote:
> >> Let's face it, to create models on a higher level, it is not possible
> >> just to use CSG, ISO-surfaces or whatever.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -
From: scott
Subject: Re: Why I won't enter PoVComp again.
Date: 7 Apr 2005 09:33:03
Message: <4255368f$1@news.povray.org>
Warp wrote:
> Stefan Persson <azy### [at] hotmailcom> wrote:
>> I didn't say it couldn't be done, just that it's to cumbersome
>
>   You said it's not possible:
>
>>> Stefan Persson <azy### [at] hotmailcom> wrote:
>>>> Let's face it, to create models on a higher level, it is not
>>>> possible just to use CSG, ISO-surfaces or whatever.

As had been said many times before, SDL and CSG are perfect for some models,
but most certainly the wrong tool for other models.  It's never impossible
to do it the "wrong" way, just really difficult and a waste of time.
From: Shay
Subject: Re: Why I won't enter PoVComp again.
Date: 7 Apr 2005 11:26:37
Message: <4255512d@news.povray.org>
Lance Birch wrote:
> I've avoided commenting in this thread because I didn't feel I should
> have to justify the reasons for my voting or have to defend my integrity
> as a judge (and therefore as a person in this community).

No need to defend yourself here, Lance. Anyone can do a search of the 
p.b.i archives and see FIRST HAND your and Warp's qualifications for 
judging a CG contest at this level.

  -Shay
From: Stefan Persson
Subject: Re: Why I won't enter PoVComp again.
Date: 12 Apr 2005 20:07:15
Message: <425c62b3@news.povray.org>
Allright.. since we are down to semantics level..
I think you know what I meant.

But, please, with the mentioned methods, send me a model
of an Volvo C70. Then I will say that I was wrong.

Stefan

"Warp" <war### [at] tagpovrayorg> skrev i meddelandet 
news:425454dc@news.povray.org...
> Stefan Persson <azy### [at] hotmailcom> wrote:
>> I didn't say it couldn't be done, just that it's to cumbersome
>
>  You said it's not possible:
>
>> > Stefan Persson <azy### [at] hotmailcom> wrote:
>> >> Let's face it, to create models on a higher level, it is not possible
>> >> just to use CSG, ISO-surfaces or whatever.
>
> -- 
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -
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