POV-Ray : Newsgroups : povray.competition : Why I won't enter PoVComp again. : Re: Why I won't enter PoVComp again. Server Time
19 Apr 2024 01:45:42 EDT (-0400)
  Re: Why I won't enter PoVComp again.  
From: Stefan Persson
Date: 5 Apr 2005 15:27:34
Message: <4252e6a6@news.povray.org>
Okie, should be settled then :)
As I didn't enter, I didn't read those..

Stefan

"Nicolas Calimet" <pov### [at] freefr> skrev i meddelandet 
news:4252c341$1@news.povray.org...
>> If there will be more povcomps perhaps the requirements for
>> entering should be clearer. How should the final product be produced?
>> I think it's more honest to state from the beginning that
>> a image that is the product of totally self-made objects will
>> score higher then others. Meshes, CSG e t c. Nothing wrong with it.
>> But if it is the case, say it. Perhaps even write it into the 
>> limitations;
>> "We don't allow third-party meshes". Or something like that. Problem 
>> solved.
>
> There was no problem at all if anyone took the time to read
> carefully the guidelines that were published almost as soon as the
> povcomp website was up:
>
> http://www.povcomp.com/guidelines/
>
> Particularly the following paragraph:
>
> "Modeling
>
>      * Negative: low detail meshes in foreground, figures floating above 
> ground
> or penetrating it, sharp edges where rounded ones are expected in nature, 
> obvious
> use of bump mapping, etc.
>      * Positive: detailed selfmade models, realistic algorithmically 
> generated
> stuff like trees, plants, cloth, etc.
>
> Special focus on how much is self made and what scene elements are based 
> on
> 3rd party models."
>
> - NC

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