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I'm using sphere_sweep with cubic_spline to try to get a nice smooth curve, but
part of it is missing:
----
#version 3.5;
global_settings { ambient_light 0 assumed_gamma 1 }
background { rgb 0.05 }
light_source { <0,+1000,0> rgb 1 }
sphere_sweep
{
cubic_spline
6,
< 0 , 48 , 277 >, 1
< 0 , 88 , 166 >, 1
< 0 , 115 , 55 >, 1
< 0 , 115 , -55 >, 1
< 0 , 88 , -166 >, 1
< 0 , 48 , -277 >, 1
tolerance 0.1
pigment { color < 1 , 1 , 1 > }
finish { emission 1 }
}
camera
{
perspective
location < 320 , 100 , 0 >
angle 80
look_at < 0 , 0 , 0 >
}
----
The behaviour with linear_spline is also odd, there's a spike in the middle. I
can't see what I might be doing wrong. I'm using version
3.7.0.msvc10-sse2.win32 on Windows XP. Any suggestions?
Chris
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Le 10/01/2016 17:19, MidiPlay a écrit :
> I'm using sphere_sweep with cubic_spline to try to get a nice smooth cu
rve, but
> part of it is missing:
> ----
> #version 3.5;
Are you sure ? (if yes... then emission in finish is not a good idea )
> global_settings { ambient_light 0 assumed_gamma 1 }
> background { rgb 0.05 }
> light_source { <0,+1000,0> rgb 1 }
>
> sphere_sweep
> {
> cubic_spline
> 6,
> < 0 , 48 , 277 >, 1
> < 0 , 88 , 166 >, 1
> < 0 , 115 , 55 >, 1
> < 0 , 115 , -55 >, 1
> < 0 , 88 , -166 >, 1
> < 0 , 48 , -277 >, 1
> tolerance 0.1
> pigment { color < 1 , 1 , 1 > }
> finish { emission 1 }
> }
>
There is something strange with cubic spline:
* povray 3.6 binary gives a continuous curve
* povray 3.7 (stable, master, and others...) gives a curve splitted in
the middle.
Such split does not happen with linear_spline
> camera
> {
> perspective
> location < 320 , 100 , 0 >
> angle 80
> look_at < 0 , 0 , 0 >
> }
> ----
> The behaviour with linear_spline is also odd, there's a spike in the mi
ddle. I
> can't see what I might be doing wrong. I'm using version
> 3.7.0.msvc10-sse2.win32 on Windows XP. Any suggestions?
Post a reply to this message
Attachments:
Download 'strange.png' (8 KB)
Download 'strange.pov.txt' (1 KB)
Download 'strange36.png' (9 KB)
Preview of image 'strange.png'
Preview of image 'strange36.png'
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From: William F Pokorny
Subject: Re: Odd behaviour with sphere_sweep
Date: 10 Jan 2016 12:55:10
Message: <56929afe@news.povray.org>
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On 01/10/2016 12:35 PM, Le_Forgeron wrote:
> Le 10/01/2016 17:19, MidiPlay a écrit :
>
> There is something strange with cubic spline:
> * povray 3.6 binary gives a continuous curve
> * povray 3.7 (stable, master, and others...) gives a curve splitted in
> the middle.
>
> Such split does not happen with linear_spline
>
I see the same, but will add if you gradually move the Y position of the
camera 100 -> 500 results gradually look better until at about 500
things look OK.
Internal bounding issue?
Bill P.
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Am 10.01.2016 um 18:55 schrieb William F Pokorny:
> On 01/10/2016 12:35 PM, Le_Forgeron wrote:
>> Le 10/01/2016 17:19, MidiPlay a écrit :
>>
>> There is something strange with cubic spline:
>> * povray 3.6 binary gives a continuous curve
>> * povray 3.7 (stable, master, and others...) gives a curve splitted in
>> the middle.
>>
>> Such split does not happen with linear_spline
>>
>
> I see the same, but will add if you gradually move the Y position of the
> camera 100 -> 500 results gradually look better until at about 500
> things look OK.
>
> Internal bounding issue?
Looks pretty much like that. 3rd-order polynomial (e.g. cubic) splines
are known to sometimes botch the bounding box computation.
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On 01/10/2016 03:12 PM, clipka wrote:
> Am 10.01.2016 um 18:55 schrieb William F Pokorny:
>> On 01/10/2016 12:35 PM, Le_Forgeron wrote:
>>> Le 10/01/2016 17:19, MidiPlay a écrit :
>>>
>>> There is something strange with cubic spline:
>>> * povray 3.6 binary gives a continuous curve
>>> * povray 3.7 (stable, master, and others...) gives a curve splitted in
>>> the middle.
>>>
>>> Such split does not happen with linear_spline
>>>
>>
>> I see the same, but will add if you gradually move the Y position of the
>> camera 100 -> 500 results gradually look better until at about 500
>> things look OK.
>>
>> Internal bounding issue?
>
> Looks pretty much like that. 3rd-order polynomial (e.g. cubic) splines
> are known to sometimes botch the bounding box computation.
>
I was reminded of this issue the other day and have been doing some more
investigation.
I spent a lot of time comparing 3.6 to 3.7 code given 3.6 works only to
find nothing. I finally stumbled across the fact the bounding mechanism
is always on in 3.7. In other words (-MB<n> / +MB<n>) doesn't function 3.7.
In 3.6 we need 3 shapes (I think) or more for the bounding mechanism to
trigger and we have 1 so internal bounding is off.
Is this the -MB / +MB mechanism supposed to work in 3.7 ? We changed the
default threshold in the docs to 25 so guessing yes. I could find no 3.6
-> 3.7 change notes related to it.
The issue behind is just another issue with the bounding computation as
you thought Christoph, and it is sitting there in 3.6 too - if we turn
bounding on with +MB1.
Basically the current mechanism multiplies the radius of each sphere by
2 and in this case here where the radius is small, but the range is a
couple orders of magnitude larger, that 2x just isn't enough. This even
though the curve is a pretty gentle cubic as curves go.
The multiplier should probably fudge upward from 2 by default if the
range for the curve is large compared to the radius. Another more
general option would be to add a new keyword to the sphere_sweep which
lets the user optionally control the bounding radius multiplier?
Bill P.
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On 04/26/2016 09:44 AM, William F Pokorny wrote:
>
> I was reminded of this issue the other day and have been doing some more
> investigation.
>
I opened a github issue for this. See:
https://github.com/POV-Ray/povray/issues/59
Bill P.
Post a reply to this message
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