C <the### [at] gmailcom> wrote:
> When an object has subsurface added to it, the shadows cast onto it are> offest.
Never seen this. Do you have a scene file?
C <the### [at] gmailcom> wrote:
> When an object has subsurface added to it, the shadows cast onto it are> offest.
Just a thought: Do you happen to use a parallel light in this scene?
Doesn't work yet: The SSLT-enabled object will be illuminated as if the light
source was a plain vanilla point source.
clipka wrote:
> C <the### [at] gmailcom> wrote:>> When an object has subsurface added to it, the shadows cast onto it are>> offest.> > Just a thought: Do you happen to use a parallel light in this scene?> > Doesn't work yet: The SSLT-enabled object will be illuminated as if the light> source was a plain vanilla point source.> > >
Yes, the scene is light by a single parallel light source.