clipka wrote:
> C <the### [at] gmailcom> wrote:
>> When an object has subsurface added to it, the shadows cast onto it are
>> offest.
>
> Just a thought: Do you happen to use a parallel light in this scene?
>
> Doesn't work yet: The SSLT-enabled object will be illuminated as if the light
> source was a plain vanilla point source.
>
>
>
Yes, the scene is light by a single parallel light source.
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