POV-Ray : Newsgroups : povray.binaries.scene-files : HELP !!!! items, weapons, furnature, tiles Server Time
7 May 2024 18:53:12 EDT (-0400)
  HELP !!!! items, weapons, furnature, tiles (Message 1 to 9 of 9)  
From: Oliver Batchelor
Subject: HELP !!!! items, weapons, furnature, tiles
Date: 13 Jun 1998 02:04:47
Message: <3582167F.34B097AC@netaccess.co.nz>
Does anyone have any models or pov files that can be used to make  Items
such as loaves of bread, bottles, candlesticks, books etc. or any models
or pov files of weapons like swords, axes, sheilds, spears ect. or
models or pov files for items of furnature desks chairs etc.
Or Tiles for the ground, like grass and sand with tiles for joins
between them.

I am making a Rpg game and am having trouble with graphics,
any help much apreciated.

thanks,


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From: Misha Moldavskiy
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 4 Jul 1998 23:22:50
Message: <359EE190.2BAD6954@cdknet.com>
Here you go with a sword!

#declare SPR=0.15
#declare I=-1
#declare SwordHandle=union{
  difference{
    torus{1,SPR rotate x*90}
    box{<-10,0,-10>,10}
  }
  cone{ x,SPR,< 1,2,0>,0}
  cone{-x,SPR,<-1,2,0>,0}
  sphere{0,1 scale <0.5,0.7,0.3> translate -y}

  cone{-y,SPR*1.5,<-2,-1,0>,0}
  cone{-y,SPR*1.5,< 2,-1,0>,0}
  union{
#while (I>=-3)
    torus{0.15,0.1 translate y*I}
    #declare I=I-0.1
#end
    scale <1,1,0.5>
  }
  sphere{-y*3,0.5}
}

#declare SwordBlade=difference{
  cone{0,0.6,y*14,0 translate  z*0.1}
  cone{0,0.6,y*14,0 translate -z*0.1}
  scale <0.7,1,0.5>
  translate -y
}

#declare Sword=union{
  object{SwordHandle texture{T_Gold_4B}}
  object{SwordBlade  texture{T_Chrome_3B}}
}


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From: Misha Moldavskiy
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 4 Jul 1998 23:24:29
Message: <359EE1EB.F79F0678@cdknet.com>
Here you go with yet another sword!

#declare BladeL =1.3
#declare BladeEL=2
#declare BladeD =0.025
#declare BladeW =0.1
#declare Blade=difference{
  union{
    prism{
      linear_spline
      0,BladeL,5
      <0,-BladeD>,<BladeW,0>,<0,BladeD>,<-BladeW,0>,<0,-BladeD>
    }
    triangle{<0,BladeL,-BladeD>,<BladeW,BladeL,0>,<0,BladeEL,0>}
    triangle{<BladeW,BladeL,0>,<0,BladeL,BladeD>,<0,BladeEL,0>}
    triangle{<0,BladeL,BladeD>,<-BladeW,BladeL,0>,<0,BladeEL,0>}
    triangle{<-BladeW,BladeL,0>,<0,BladeL,-BladeD>,<0,BladeEL,0>}
  }
  union{
    #declare BloodStreamL =BladeL/2
    #declare BloodStreamEL=BladeL/5*4
    cylinder{0,y*BloodStreamL,BladeD scale <2,1,0.5> translate z*BladeD}
    cylinder{0,y*BloodStreamL,BladeD scale <2,1,0.5> translate z*(-BladeD)}
    cone{y*BloodStreamL,BladeD,y*BloodStreamEL,0 scale <2,1,0.5> translate
z*BladeD}
    cone{y*BloodStreamL,BladeD,y*BloodStreamEL,0 scale <2,1,0.5> translate
z*(-BladeD)}
  }
  texture{T_Silver_2C}
}

#declare SHW =BladeW*3
#declare SHSL=BladeL*0.3
#declare SHSW=BladeW*0.8
#declare SHL =BladeL*0.2
#declare SHD =BladeD*2
#declare SwordHandle=union{
  mesh{
    #declare SHEP=<-SHW-SHSW,SHSL,0>
    triangle{<-SHW,0,-SHD>,<-SHW,0,SHD>,SHEP}
    triangle{<-SHW+SHSW*2,0,-SHD>,<-SHW+SHSW*2,0,SHD>,SHEP}
    triangle{<-SHW,0,-SHD>,<-SHW+SHSW*2,0,-SHD>,SHEP}
    triangle{<-SHW,0,SHD>,<-SHW+SHSW*2,0,-SHD>,SHEP}

    #declare SHEP=<SHW+SHSW,SHSL,0>
    triangle{<SHW,0,-SHD>,<SHW,0,SHD>,SHEP}
    triangle{<SHW-SHSW*2,0,-SHD>,<SHW-SHSW*2,0,SHD>,SHEP}
    triangle{<SHW,0,-SHD>,<SHW-SHSW*2,0,-SHD>,SHEP}
    triangle{<SHW,0,SHD>,<SHW-SHSW*2,0,-SHD>,SHEP}

    #declare SHEP=<0,BladeL*0.1,0>
    triangle{<-SHW,0,-SHD>,<-SHW,0, SHD>,SHEP}
    triangle{< SHW,0,-SHD>,< SHW,0, SHD>,SHEP}
    triangle{<-SHW,0,-SHD>,< SHW,0,-SHD>,SHEP}
    triangle{<-SHW,0, SHD>,< SHW,0, SHD>,SHEP}
  }

  box{<-SHW,-BladeW,-SHD>,<SHW,0,SHD>}
  prism{
    linear_spline
    -SHD,SHD,5
    <-SHW,0>,<-BladeD,-BladeW>,<BladeD,-BladeW>,<SHW,0>,<-SHW,0>
    rotate x*(-90)
    translate y*(-BladeW)
  }
  cylinder{ <0,-BladeW*2,0>,<0,-BladeW*2-SHL,0>,SHD}
  sphere{ <0,-BladeW*2-SHL,0>,BladeD*3}
  texture{T_Gold_3B}
}

#declare Sword=union{
  object{Blade}
  object{SwordHandle}
}

#declare SHPW=0.18*3
#declare SHP1=0.1*3
#declare SHPH=0.02*3
#declare SHPD=0.02
#declare SwordHandle1Prot=difference{
  box{<-BladeW-SHPW,-SHPH,0>,<BladeW+SHPW,SHPH,SHPD>}
  union{
    sphere{<BladeW+SHP1/3, SHP1+SHPH/2.2,0>,SHP1} sphere{<BladeW+SHP1*2.12,
SHP1*4,0>,SHP1*4}
    sphere{<BladeW+SHP1/3,-SHP1-SHPH/2.2,0>,SHP1}
sphere{<BladeW+SHP1*2.12,-SHP1*4,0>,SHP1*4}
    sphere{<-BladeW-SHP1/3, SHP1+SHPH/2.2,0>,SHP1} sphere{<-BladeW-SHP1*2.12,
SHP1*4,0>,SHP1*4}
    sphere{<-BladeW-SHP1/3,-SHP1-SHPH/2.2,0>,SHP1}
sphere{<-BladeW-SHP1*2.12,-SHP1*4,0>,SHP1*4}
  }
}

#declare SHCW=BladeW
#declare SHCD=BladeD*3
#declare SHCQ=SHCD*0.7
#declare SHCH=0.015
#declare SwordHandle1Cent=prism{
  linear_spline
  -SHCH,SHCH,9

<SHCQ,-SHCD>,<SHCW,-SHPD>,<SHCW,SHPD>,<SHCQ,SHCD>,<-SHCQ,SHCD>,<-SHCW,SHPD>,<-SHCW,-SHPD>,<-SHCQ,-SHCD>,<SHCQ,-SHCD>

  rotate x*90
}

#declare SwordHandle1=union{
  object{SwordHandle1Cent}
  object{SwordHandle1Prot}
  #declare I=0
  #while (I<=15)
    torus{SHCD,SHCD/3 translate y*(-SHCH-I*SHCD/2)}
    #declare I=I+1.5
  #end
  sphere{<0,-SHCH-6.5*SHCD,0>,SHCD*1.8}
  texture {T_Gold_3D}
}

#declare Sword1=union{object{Blade} object{SwordHandle1}}


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From: Micha
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 2 Aug 1998 18:11:44
Message: <35C4D6DE.13F6044A@datacomm.ch>
You can find some objects in the POVRay Objects Collection at

http://povobjects.fsn.net/


Yours
 Micha

----------------------------------------------------
my homepage:
 http://www.geocities.com/SiliconValley/Pines/7992/


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From:
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 18 Aug 1998 18:30:21
Message: <35D9F118.975768A6@geocities.com>
> Does anyone have any models or pov files that can be used to make  Items
> such as loaves of bread, bottles, candlesticks, books etc. or any models
> or pov files of weapons like swords, axes, sheilds, spears ect. or
> models or pov files for items of furnature desks chairs etc.
> Or Tiles for the ground, like grass and sand with tiles for joins
> between them.
> 
> I am making a Rpg game and am having trouble with graphics,
> any help much apreciated.
> 
> thanks,
> 
------------------------------------------------------------------------
>   Oliver Batchelor <Bat### [at] netaccessconz>
>   Oliver Batchelor
>     <Bat### [at] netaccessconz>
>     Netscape Conference Address
>     Netscape Conference DLS Server
>   Additional Information:
>   Last Name   Batchelor
>   First Name  Oliver

  Just check my 3D pages (the include files section)
There are 2 sword (a short sword and a 2 handed wavy 
sword) and some fruit (a pear, an apple & a peach).
  For small resolution objets just use Spatch (ej a
loaf of brad will take about 3 minutes to complete)

****************************************************

http://www.geocities.com/SoHo/Studios/6578      3D
http://personal.redestb.es/fomor                2D
http://www.geocities.com/Area51/6575           RPG
****************************************************


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From:
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 18 Aug 1998 18:32:20
Message: <35D9F150.B9B12E1E@geocities.com>
> Does anyone have any models or pov files that can be used to make  Items
> such as loaves of bread, bottles, candlesticks, books etc. or any models
> or pov files of weapons like swords, axes, sheilds, spears ect. or
> models or pov files for items of furnature desks chairs etc.
> Or Tiles for the ground, like grass and sand with tiles for joins
> between them.
> 
> I am making a Rpg game and am having trouble with graphics,
> any help much apreciated.
> 
> thanks,
> 
------------------------------------------------------------------------
>   Oliver Batchelor <Bat### [at] netaccessconz>
>   Oliver Batchelor
>     <Bat### [at] netaccessconz>
>     Netscape Conference Address
>     Netscape Conference DLS Server
>   Additional Information:
>   Last Name   Batchelor
>   First Name  Oliver

  Just check my 3D pages (the include files section)
There are 2 sword (a short sword and a 2 handed wavy 
sword) and some fruit (a pear, an apple & a peach).
  For small resolution objets just use Spatch (ej a
loaf of brad will take about 3 minutes to complete)

****************************************************

http://www.geocities.com/SoHo/Studios/6578      3D
http://personal.redestb.es/fomor                2D
http://www.geocities.com/Area51/6575           RPG
****************************************************


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From: Chuck Roberts
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 10 Aug 1999 08:52:03
Message: <37B020A3.33F8AD30@accn.org>
Check out my web page below for a POV tool called Lather. It creates
objects on a virtual lathe for POV.
http://www.geocities.com/Heartland/Plains/3959/Raytrace.htm


Oliver Batchelor wrote:
> 
> Does anyone have any models or pov files that can be used to make  Items
> such as loaves of bread, bottles, candlesticks, books etc. or any models
> or pov files of weapons like swords, axes, sheilds, spears ect. or
> models or pov files for items of furnature desks chairs etc.
> Or Tiles for the ground, like grass and sand with tiles for joins
> between them.
> 
> I am making a Rpg game and am having trouble with graphics,
> any help much apreciated.
> 
> thanks,
> 
>   ------------------------------------------------------------------------
>                    Name: vcard.vcf
>    vcard.vcf       Type: VCard (text/x-vcard)
>                Encoding: 7bit
>             Description: Card for Oliver Batchelor


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From: Chuck Roberts
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 10 Aug 1999 08:54:28
Message: <37B02133.75CB15D9@accn.org>
This page wasn't found. Is this the correct address? I'm looking for
more POV object collections.

Micha wrote:
> 
> You can find some objects in the POVRay Objects Collection at
> 
> http://povobjects.fsn.net/
> 
> Yours
>  Micha
> 
> ----------------------------------------------------
> my homepage:
>  http://www.geocities.com/SiliconValley/Pines/7992/


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From: Ken
Subject: Re: HELP !!!! items, weapons, furnature, tiles
Date: 10 Aug 1999 11:21:37
Message: <37B0433A.4D1BA132@pacbell.net>
Chuck Roberts wrote:
> 
> This page wasn't found. Is this the correct address? I'm looking for
> more POV object collections.

http://povobjects.virtualave.net/

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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