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Just a doodle while I'm thinking about the next major scene project. I had to
go and relearn getting radiosity to work well with rough surfaces, (the pillars
in the scene).
It's only as infinite as you are willing to set max_trace_level ...
-- Chris R
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"Chris R" <car### [at] comcast net> wrote:
> Just a doodle while I'm thinking about the next major scene project. I had to
> go and relearn getting radiosity to work well with rough surfaces, (the pillars
> in the scene).
Nice.
Especially since it's probably all isosurfaces?
> It's only as infinite as you are willing to set max_trace_level ...
unless we had:
https://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.66b1118b70c778756563700825979125%40news.povray.org
%3E/
And since it's all isosurfaces, can't you "just" use Fn (mod (x,
unit_cell_width), y, mod (z, unit_cell_depth) )?
- BW
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"Bald Eagle" <cre### [at] netscape net> wrote:
> "Chris R" <car### [at] comcast net> wrote:
> > Just a doodle while I'm thinking about the next major scene project. I had to
> > go and relearn getting radiosity to work well with rough surfaces, (the pillars
> > in the scene).
>
> Nice.
> Especially since it's probably all isosurfaces?
>
> > It's only as infinite as you are willing to set max_trace_level ...
>
> unless we had:
>
https://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.66b1118b70c778756563700825979125%40news.povray.o
rg
> %3E/
>
>
> And since it's all isosurfaces, can't you "just" use Fn (mod (x,
> unit_cell_width), y, mod (z, unit_cell_depth) )?
>
> - BW
I've done that before, but this one is all about smoke and mirrors...
:-)
-- Chris R
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On 4/30/25 15:52, Chris R wrote:
> Just a doodle while I'm thinking about the next major scene project. I had to
> go and relearn getting radiosity to work well with rough surfaces, (the pillars
> in the scene).
>
> It's only as infinite as you are willing to set max_trace_level ...
>
> -- Chris R
Neat!
Bill P.
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"Chris R" <car### [at] comcast net> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > "Chris R" <car### [at] comcast net> wrote:
> > > Just a doodle while I'm thinking about the next major scene project. I had to
> > > go and relearn getting radiosity to work well with rough surfaces, (the pillars
> > > in the scene).
> >
> > Nice.
> > Especially since it's probably all isosurfaces?
> >
> > > It's only as infinite as you are willing to set max_trace_level ...
> >
> > unless we had:
> >
https://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.66b1118b70c778756563700825979125%40news.povray
.o
> rg
> > %3E/
> >
> >
> > And since it's all isosurfaces, can't you "just" use Fn (mod (x,
> > unit_cell_width), y, mod (z, unit_cell_depth) )?
> >
> > - BW
>
> I've done that before, but this one is all about smoke and mirrors...
>
> :-)
>
> -- Chris R
And now really with smoke...
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Attachments:
Download 'scene.png' (2745 KB)
Preview of image 'scene.png'

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"Chris R" <car### [at] comcast net> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> >
> > And since it's all isosurfaces, can't you "just" use Fn (mod (x,
> > unit_cell_width), y, mod (z, unit_cell_depth) )?
> >
> > - BW
>
> I've done that before, but this one is all about smoke and mirrors...
>
> :-)
>
> -- Chris R
I thought so! But very well done!
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