"Chris R" <car### [at] comcast net> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > "Chris R" <car### [at] comcast net> wrote:
> > > Just a doodle while I'm thinking about the next major scene project. I had to
> > > go and relearn getting radiosity to work well with rough surfaces, (the pillars
> > > in the scene).
> >
> > Nice.
> > Especially since it's probably all isosurfaces?
> >
> > > It's only as infinite as you are willing to set max_trace_level ...
> >
> > unless we had:
> >
https://news.povray.org/povray.pov4.discussion.general/thread/%3Cweb.66b1118b70c778756563700825979125%40news.povray
.o
> rg
> > %3E/
> >
> >
> > And since it's all isosurfaces, can't you "just" use Fn (mod (x,
> > unit_cell_width), y, mod (z, unit_cell_depth) )?
> >
> > - BW
>
> I've done that before, but this one is all about smoke and mirrors...
>
> :-)
>
> -- Chris R
And now really with smoke...
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