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A nice Golden Chinese Dragon converted from OBJ format to POV-Ray with PoseRay
v3. I initially had converted the OBJ file with Win3DS2POV by Thomas Baier, but
it didn't pick up the dragon scale texture.
What I didn't anticipate was the shadow to be this green! The light source does
have a hint of green and the ground plane is copper, which you can see in the
reflection.
A happy mistake!
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Attachments:
Download 'goldenchinesedragon.png' (2918 KB)
Preview of image 'goldenchinesedragon.png'
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hi,
"Colin Fleming" <Colin Fleming> wrote:
> A nice Golden Chinese Dragon converted ...
so agree. :-)
> A happy mistake!
regards, jr.
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Op 15-8-2023 om 23:10 schreef Colin Fleming:
> A nice Golden Chinese Dragon converted from OBJ format to POV-Ray with PoseRay
> v3. I initially had converted the OBJ file with Win3DS2POV by Thomas Baier, but
> it didn't pick up the dragon scale texture.
>
> What I didn't anticipate was the shadow to be this green! The light source does
> have a hint of green and the ground plane is copper, which you can see in the
> reflection.
>
> A happy mistake!
The golden texture is gorgeous. The ground plane has a couple of
problems imho: It needs a bit of "structure" while its reflectiveness is
so high it makes the dragon almost floating in space instead of reposing
on a solid surface. I would suggest using a discrete micro-normal
combined with a bit less reflectiveness. Maybe an area_light for softer
shadows?
--
Thomas
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Thanks Thomas,
The ground plane is being over saturated by the sky sphere that I used.
Here is the same image with the same ground plane and texture (pigment, normal,
finish), but this time the only change is the sky sphere.
Post a reply to this message
Attachments:
Download 'dragon6_scene14.png' (956 KB)
Preview of image 'dragon6_scene14.png'
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"Colin Fleming" <Colin Fleming> wrote:
> Here is the same image with the same ground plane and texture (pigment, normal,
> finish), but this time the only change is the sky sphere.
It's better, but the up-close water being out-of-focus still throws it off.
Also, I'll bet that if you used an HDRI probe with radiosity, rather than the
usual light_source and sky_sphere, that thing would POP!
- BW
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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Also, I'll bet that if you used an HDRI probe with radiosity, rather than the
> usual light_source and sky_sphere, that thing would POP!
The zip file does contain a HDRI image, but I couldn't get the gold texture to
shine the way I wanted. I have tried radiosity, but it takes a lot longer than
area lights.
If anyone is interested you can find the dragon on cgtrader.com:
https://www.cgtrader.com/free-3d-models/architectural/decoration/dra-3f303305-d8c2-4d97-af19-349244428356
The ZIP file also contains a Blender image, but I'm not proficient with Blender.
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