POV-Ray : Newsgroups : povray.binaries.images : head and skin Server Time
6 Nov 2024 18:25:29 EST (-0500)
  head and skin (Message 1 to 5 of 5)  
From: And
Subject: head and skin
Date: 18 Feb 2018 06:40:01
Message: <web.5a8965949683792fab244fcf0@news.povray.org>
Sculpted head using sculptris, export to blender, drawing color, then export to
povray. Using subsurface material, not bad face part.


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From: Thomas de Groot
Subject: Re: head and skin
Date: 18 Feb 2018 07:20:12
Message: <5a896f7c$1@news.povray.org>
On 18-2-2018 12:37, And wrote:
> Sculpted head using sculptris, export to blender, drawing color, then export to
> povray. Using subsurface material, not bad face part.
> 

Subtle! Yes, I like it.

-- 
Thomas


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From: And
Subject: Re: head and skin
Date: 18 Feb 2018 08:35:00
Message: <web.5a898047ebe756d0ab244fcf0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 18-2-2018 12:37, And wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
> >
>
> Subtle! Yes, I like it.
>
> --
> Thomas

Thank! ~you~


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From: Mr
Subject: Re: head and skin
Date: 19 Feb 2018 04:30:01
Message: <web.5a8a9813ebe756d016086ed00@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Sculpted head using sculptris, export to blender, drawing color, then export to
> povray. Using subsurface material, not bad face part.

Not bad, maybe more subdivision could reduce the Subsurface artefacts?


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From: And
Subject: Re: head and skin
Date: 19 Feb 2018 10:30:01
Message: <web.5a8aed2cebe756d027992730@news.povray.org>
"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
>
> Not bad, maybe more subdivision could reduce the Subsurface artefacts?

That's true. My model's face part is much fine, and the neck is rough in
contrast. Sculptris subdivide mesh (automatic) when you edit a part more.

And this is wip.


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