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Sculpted head using sculptris, export to blender, drawing color, then export to
povray. Using subsurface material, not bad face part.
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Attachments:
Download 'interior_3f_scene 6_14 sss.png' (540 KB)
Preview of image 'interior_3f_scene 6_14 sss.png'
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On 18-2-2018 12:37, And wrote:
> Sculpted head using sculptris, export to blender, drawing color, then export to
> povray. Using subsurface material, not bad face part.
>
Subtle! Yes, I like it.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 18-2-2018 12:37, And wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
> >
>
> Subtle! Yes, I like it.
>
> --
> Thomas
Thank! ~you~
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"And" <49341109@ntnu.edu.tw> wrote:
> Sculpted head using sculptris, export to blender, drawing color, then export to
> povray. Using subsurface material, not bad face part.
Not bad, maybe more subdivision could reduce the Subsurface artefacts?
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"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
>
> Not bad, maybe more subdivision could reduce the Subsurface artefacts?
That's true. My model's face part is much fine, and the neck is rough in
contrast. Sculptris subdivide mesh (automatic) when you edit a part more.
And this is wip.
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