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"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
>
> Not bad, maybe more subdivision could reduce the Subsurface artefacts?
That's true. My model's face part is much fine, and the neck is rough in
contrast. Sculptris subdivide mesh (automatic) when you edit a part more.
And this is wip.
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