POV-Ray : Newsgroups : povray.binaries.images : head and skin : Re: head and skin Server Time
29 Apr 2024 00:45:41 EDT (-0400)
  Re: head and skin  
From: And
Date: 19 Feb 2018 10:30:01
Message: <web.5a8aed2cebe756d027992730@news.povray.org>
"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Sculpted head using sculptris, export to blender, drawing color, then export to
> > povray. Using subsurface material, not bad face part.
>
> Not bad, maybe more subdivision could reduce the Subsurface artefacts?

That's true. My model's face part is much fine, and the neck is rough in
contrast. Sculptris subdivide mesh (automatic) when you edit a part more.

And this is wip.


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