POV-Ray : Newsgroups : povray.binaries.images : Victorian House Server Time
17 May 2024 14:31:24 EDT (-0400)
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From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 04:39:35
Message: <59ddd8c7$1@news.povray.org>
Am 11.10.2017 um 09:53 schrieb omniverse:

> I got the STL file too, and converted to OBJ then exported to POV but that won't
> show the interior via CSG difference.

You'll have to add an `inside_vector` statement (unless your converter
software already does that for you).


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 04:50:00
Message: <web.59ddda3994b98191c9f2b0270@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> And wrote on 11/10/2017 07:46:
> > I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> > to a section view, and output to povray, then rendered this picture.
> >
> > I put the dissection model with an original model(not cut) with "no_image" in
> > the scene to give an indoor lighting, so it can..., you see
> > The model itself is good.
> >
> > The original imagine of mine is playing small dolls in the house...
> >
> They are both interesting images. In the night scene I like a lot the
> detail of the light coming out towards the porch.
> Paolo

I like the light in the night, too.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 04:55:01
Message: <web.59dddb9a94b98191c9f2b0270@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> > to a section view, and output to povray, then rendered this picture.
> >
> > I put the dissection model with an original model(not cut) with "no_image" in
> > the scene to give an indoor lighting, so it can..., you see
> > The model itself is good.
> >
> > The original imagine of mine is playing small dolls in the house...
>
> High contrast for my eyes but I can see it anyway. Sure does remind me of those
> scale model doll houses.
>
> That's a great model and site and software, but I've never used it before. Now
> looking at it with SketchUp Viewer.
>
> I got the STL file too, and converted to OBJ then exported to POV but that won't
> show the interior via CSG difference.
>
> I am guessing you used SketchUp Make to edit the model file to get those
> cutaways...?


Yes, I edit the model with SketchUp to get the cutaway. POVray 's CSG difference
is not ok to cut a mesh data, I have tried many times.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 09:20:01
Message: <web.59de1a4d94b98191c9f2b0270@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 11.10.2017 um 09:53 schrieb omniverse:
>
> > I got the STL file too, and converted to OBJ then exported to POV but that won't
> > show the interior via CSG difference.
>
> You'll have to add an `inside_vector` statement (unless your converter
> software already does that for you).


So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
item in each mesh2 object. It does not contain sufficient information.


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From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 09:30:42
Message: <59de1d02$1@news.povray.org>
Am 11.10.2017 um 15:19 schrieb And:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 11.10.2017 um 09:53 schrieb omniverse:
>>
>>> I got the STL file too, and converted to OBJ then exported to POV but that won't
>>> show the interior via CSG difference.
>>
>> You'll have to add an `inside_vector` statement (unless your converter
>> software already does that for you).
> 
> 
> So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
> item in each mesh2 object. It does not contain sufficient information.

With that statement, the mesh should work fine in CSG difference (or
intersection or union, for that matter).

Not sure what you mean by "it does not contain sufficient information".


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 10:20:01
Message: <web.59de280694b98191c9f2b0270@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> to a section view, and output to povray, then rendered this picture.
>
> I put the dissection model with an original model(not cut) with "no_image" in
> the scene to give an indoor lighting, so it can..., you see
> The model itself is good.
>
> The original imagine of mine is playing small dolls in the house...

In my point of view Povray is nice to render such an image. I feel it is a good
tool. I original thought that placing a repeat object(one with syntax
"no_image") is a bad idea. I assumed it will take very long time to render. But
just... in the range that can be.


But there are some bugs in the image. Why the small wardrobe is not completely
dark, it should be black but instead it appears dark red? Because I have checked
that there is no any open or window to the outside, and the only major light
source in the scene is the sunlight and the sky_sphere light.


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Attachments:
Download 'strange point.png' (922 KB)

Preview of image 'strange point.png'
strange point.png


 

From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 10:36:50
Message: <59de2c82$1@news.povray.org>
Am 11.10.2017 um 16:19 schrieb And:

> But there are some bugs in the image. Why the small wardrobe is not completely
> dark, it should be black but instead it appears dark red? Because I have checked
> that there is no any open or window to the outside, and the only major light
> source in the scene is the sunlight and the sky_sphere light.

Maybe `ambient` is to blame?

Also, radiosity sometimes leaks light in places where it shouldn't.
Careful tuning of the parameters might help.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 10:40:00
Message: <web.59de2c3794b98191c9f2b0270@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 11.10.2017 um 15:19 schrieb And:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 11.10.2017 um 09:53 schrieb omniverse:
> >>
> >>> I got the STL file too, and converted to OBJ then exported to POV but that won't
> >>> show the interior via CSG difference.
> >>
> >> You'll have to add an `inside_vector` statement (unless your converter
> >> software already does that for you).
> >
> >
> > So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
> > item in each mesh2 object. It does not contain sufficient information.
>
> With that statement, the mesh should work fine in CSG difference (or
> intersection or union, for that matter).
>
> Not sure what you mean by "it does not contain sufficient information".

Because there is just one vector <0,0,1> at the end, I suppose that it should
be a lot of vectors. Maybe each face have one vector, and should vary from face
to face, I don't know。。。 I suppose it should look like
that.


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From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 12:21:12
Message: <59de44f8$1@news.povray.org>
Am 11.10.2017 um 16:35 schrieb And:

>>> So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
>>> item in each mesh2 object. It does not contain sufficient information.
>>
>> With that statement, the mesh should work fine in CSG difference (or
>> intersection or union, for that matter).
>>
>> Not sure what you mean by "it does not contain sufficient information".
> 
> Because there is just one vector <0,0,1> at the end, I suppose that it should
> be a lot of vectors. Maybe each face have one vector, and should vary from face
> to face, I don't know。。。 I suppose it should look like
> that.

No; there is only one `inside_vector` per mesh; it tells POV-Ray that in
order to test whether a given point is inside the mesh or not, it should
shoot a ray in the direction specified by that parameter, and count the
number of surfaces encountered in that direction. If the count is odd,
the point must be inside the mesh; if the count is even, the point must
be outside.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 12:30:00
Message: <web.59de45fa94b98191c9f2b0270@news.povray.org>
One of view. 3f master suit.


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Attachments:
Download 'home scene 15 1h8m39s.png' (488 KB)

Preview of image 'home scene 15 1h8m39s.png'
home scene 15 1h8m39s.png


 

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