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30 Apr 2024 09:46:07 EDT (-0400)
  Meshified parametrics (Message 9 to 18 of 18)  
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From: Mike Horvath
Subject: Re: Meshified parametrics
Date: 22 Oct 2016 21:36:42
Message: <580c142a$1@news.povray.org>
On 10/20/2016 3:07 PM, Bald Eagle wrote:
> One thing I also noticed was an anomaly in the coloration - take a look at "0
> degrees" on the unit circle in the first image, and "180 degrees" in the last -
> there's a "burp" in the coloring.
>
> Not sure if that's my code, or something to do with the HSV to RGB color macro,
> or something else.
>
>
>


I think you should use HSL instead of HSV. I don't find HSV very 
intuitive. I read one person write HSV is good for photographers, but I 
don't understand how, and I never use HSV personally if I can help it.


Mike


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From: Cousin Ricky
Subject: Re: Meshified parametrics
Date: 23 Oct 2016 00:45:00
Message: <web.580c3f34901ead53d78544370@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
>  I read one person write HSV is good for photographers, but I
> don't understand how, and I never use HSV personally if I can help it.

That's an odd claim.  I don't see how either HSV or HSL would be good for
photographers, as the L or V component corresponds to the inner workings of the
color system, and not to visual impression.  Wikipedia goes into the downsides
of these systems.


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 24 Oct 2016 10:15:00
Message: <web.580e168e901ead53b488d9aa0@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> >  I read one person write HSV is good for photographers, but I
> > don't understand how, and I never use HSV personally if I can help it.
>
> That's an odd claim.  I don't see how either HSV or HSL would be good for
> photographers, as the L or V component corresponds to the inner workings of the
> color system, and not to visual impression.  Wikipedia goes into the downsides
> of these systems.

I worked out pretty much everything over the weekend - I think part of the issue
was trying to figure out how to make the subdivisions of the grid fit into the
number of frames - I made the frames equal the number of divisions of Phi times
the number of divisions of Theta - which is a lot, but the math is easy and it
gives even divisions.

Both a torus and a trianguloid trefoil worked out well and were fully
animatable.

Final frames posted here:


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Attachments:
Download 'parametric_animation5400.png' (111 KB)

Preview of image 'parametric_animation5400.png'
parametric_animation5400.png


 

From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 24 Oct 2016 10:20:00
Message: <web.580e179c901ead53b488d9aa0@news.povray.org>


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Attachments:
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Preview of image 'parametric_animation2_360.png'
parametric_animation2_360.png


 

From: Mike Horvath
Subject: Re: Meshified parametrics
Date: 24 Oct 2016 13:37:47
Message: <580e46eb$1@news.povray.org>
On 10/23/2016 12:40 AM, Cousin Ricky wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>>  I read one person write HSV is good for photographers, but I
>> don't understand how, and I never use HSV personally if I can help it.
>
> That's an odd claim.  I don't see how either HSV or HSL would be good for
> photographers, as the L or V component corresponds to the inner workings of the
> color system, and not to visual impression.  Wikipedia goes into the downsides
> of these systems.
>
>

Well, he obviously can't make use of CIELab in a macro.

Mike


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From: Bald Eagle
Subject: Re: Meshified parametrics
Date: 24 Oct 2016 14:50:00
Message: <web.580e57b0901ead53b488d9aa0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

> Well, he obviously can't make use of CIELab in a macro.

Yet.

;)     :D


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From: Paolo Gibellini
Subject: Re: Meshified parametrics
Date: 26 Oct 2016 01:45:35
Message: <581042ff$1@news.povray.org>
Eagle wrote on 24/10/2016 16:15:
>


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From: Paolo Gibellini
Subject: Re: Meshified parametrics
Date: 26 Oct 2016 01:46:15
Message: <58104327$1@news.povray.org>
Bald Eagle wrote on 24/10/2016 16:15:
>
It looks very nice!
Paolo


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From: Mike Horvath
Subject: Re: Meshified parametrics
Date: 26 Oct 2016 05:40:19
Message: <58107a03$1@news.povray.org>
On 10/23/2016 12:40 AM, Cousin Ricky wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>>  I read one person write HSV is good for photographers, but I
>> don't understand how, and I never use HSV personally if I can help it.
>
> That's an odd claim.  I don't see how either HSV or HSL would be good for
> photographers, as the L or V component corresponds to the inner workings of the
> color system, and not to visual impression.  Wikipedia goes into the downsides
> of these systems.
>
>

The claim had something to do with a red object staying red no matter 
how bright a light you shine on it. I.e. the "value" of the red object 
can only become more red, not white when lit. This is apparently more 
important to photographers who work mostly with non-emissive objects and 
whitish lights.

OTOH, HSL or L*c*h* or Munsell are more intuitive to artists who create 
colors from scratch and need them to be lighter or darker.

I don't recall where this discussion took place, but here is a similar one:

http://stackoverflow.com/a/17350333/330663



Mike


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From: INVALID ADDRESS
Subject: Re: Meshified parametrics
Date: 20 Nov 2016 00:47:04
Message: <122153274.501313517.675962.gdsHYPHENentropyAThotmaolDOTcom@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 10/20/2016 3:07 PM, Bald Eagle wrote:
>> One thing I also noticed was an anomaly in the coloration - take a look at "0
>> degrees" on the unit circle in the first image, and "180 degrees" in the last -
>> there's a "burp" in the coloring.
>> 
>> Not sure if that's my code, or something to do with the HSV to RGB color macro,
>> or something else.
>> 
>> 
>> 
> 
> 
> I think you should use HSL instead of HSV. I don't find HSV very 
> intuitive. I read one person write HSV is good for photographers, but I 
> don't understand how, and I never use HSV personally if I can help it.
> 
> 
> Mike
> 

I use HCY for coloring multiscale reaction-diffusion systems, as it is
quite amiable to getting good results from only a single array of floats.

Oan


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