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Here's a sample picture demonstrating usage of the files posted in the
povray.binaries.scene-files section here:
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.579a45c329bdf44671b844040%40news.povray.org%3E/
This is a re-render of the original picture posted with the first release of the
Bordered Characters files for comparison. It demonstrates some improvements to
various characters and to the micro-justification feature.
Regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'zombieinvasion[sacramento].jpg' (88 KB)
Preview of image 'zombieinvasion[sacramento].jpg'
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> Here's a sample picture demonstrating usage of the files posted in the
> povray.binaries.scene-files section here:
>
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.579a45c329bdf44671b844040%40news.povray.org%3E/
>
> This is a re-render of the original picture posted with the first release of the
> Bordered Characters files for comparison. It demonstrates some improvements to
> various characters and to the micro-justification feature.
>
> Regards,
> Dave Blandston
>
What do you have against peoples from Sacramento?
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Alain <kua### [at] videotronca> wrote:
> What do you have against peoples from Sacramento?
Sacramento is the state capitol of California. The fellow pictured in my POV-Ray
image is this guy: https://www.youtube.com/watch?v=iJmFEv6BHM0
I used this image to demonstrate the bordered character files because it was the
first scene I made that used them, and it demonstrates the improvements since
the first release. I can see how it might seem odd to someone who's not familiar
with California. I don't have anything against people from Sacramento, this is
just a political cartoon.
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Le 29/07/2016 à 00:10, Alain a écrit :
>
> What do you have against peoples from Sacramento?
It is obvious, for the well-informed, that Sacramento was used as a place-holder for
the real location: Washington, D.C.
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Le_Forgeron <jgr### [at] freefr> wrote:
> It is obvious, for the well-informed, that Sacramento was used as a place-holder for
the real location: Washington, D
.C.
Yes, Sacramento is nothing more than the West Coast branch office of the White
House.
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On 28/07/2016 2:04 PM, Dave Blandston wrote:
This is still with v1.1, but it shows the wanting of a different texture
coding.
Stephen S
Post a reply to this message
Attachments:
Download 'characture_set0015.png' (263 KB)
Preview of image 'characture_set0015.png'
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On 29/07/2016 2:07 PM, StephenS wrote:
> On 28/07/2016 2:04 PM, Dave Blandston wrote:
> This is still with v1.1, but it shows the wanting of a different texture
> coding.
>
> Stephen S
And with some changes to texture.
I understand this may not be the intended use of the 'BorderChars', but
one runs the risk when publishing to the ether.
I might need to look into co-incident surfaces, if I want to go further.
Stephen S
Post a reply to this message
Attachments:
Download 'characture_set0015a.png' (291 KB)
Preview of image 'characture_set0015a.png'
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Good job, I am sure this will be useful at some point. (I saw the other thread
as well.) Thanks a lot! :)
StephenS <nom### [at] nomailcom> wrote:
> On 29/07/2016 2:07 PM, StephenS wrote:
> > On 28/07/2016 2:04 PM, Dave Blandston wrote:
> > This is still with v1.1, but it shows the wanting of a different texture
> > coding.
> >
> > Stephen S
> And with some changes to texture.
> I understand this may not be the intended use of the 'BorderChars', but
> one runs the risk when publishing to the ether.
>
> I might need to look into co-incident surfaces, if I want to go further.
>
> Stephen S
Post a reply to this message
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StephenS <nom### [at] nomailcom> wrote:
> And with some changes to texture.
> I understand this may not be the intended use of the 'BorderChars', but
> one runs the risk when publishing to the ether.
>
> I might need to look into co-incident surfaces, if I want to go further.
>
> Stephen S
My intended use for the characters is whatever anyone wants to use them for! I'm
very excited to see them used in the creative manner that you're using them!
I think you would see coincident surface problems immediately if they were
there. Or maybe the POV-Ray programmers have solved the coincident surface
problem. If you haven't already, replace the wood texture with a plain color to
check since the more complex wood texture may camouflage the coincident surface
noise.
Good luck with your project, and thanks for sharing the picture!
Regards,
Dave Blandston
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"architype" <arc### [at] gmxcom> wrote:
> Good job, I am sure this will be useful at some point. (I saw the other thread
> as well.) Thanks a lot! :)
You're welcome, and thank you for the kind words. One of the things I like best
about POV-Ray is that it encourages people to share and help each other. I can't
do as much as many others, but I want to share what I can and show appreciation
for what others have done as well. As the world devolves into chaos it means a
lot to me that a someone, somewhere in the world, took a moment to say thanks.
Post a reply to this message
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