POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures Server Time
15 Jun 2024 20:13:51 EDT (-0400)
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From: Stephen
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 18:12:52
Message: <57acf864$1@news.povray.org>
On 8/11/2016 10:57 PM, Jörg "Yadgar" Bleimann wrote:
>>>> Uncle Ken did better in his time and also online.
>
> "In his time"? Is he no longer among us?

He deserted us for <gasp> Photography. :)

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Tinkering with textures
Date: 11 Aug 2016 21:35:01
Message: <web.57ad277a68edbca05e7df57c0@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:
> Should be a very entertaining project, especially if others want to join when I
> get it up and running... ;)

I'd certainly be very interested as time permits.
I may not have any round tuits until next week, but I ought to certainly have a
few then.
I think it's been a while since there has been a big collaborative project, and
it would help move things along if various people added parts that meshed (ha!)
with their own particular skill set. (modeling, textures, finishes, plants,
etc.)


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From: architype
Subject: Re: Tinkering with textures
Date: 12 Aug 2016 03:15:01
Message: <web.57ad771a68edbca06b88bdd50@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "architype" <arc### [at] gmxcom> wrote:
> > Should be a very entertaining project, especially if others want to join when I
> > get it up and running... ;)
>
> I'd certainly be very interested as time permits.
> I may not have any round tuits until next week, but I ought to certainly have a
> few then.
> I think it's been a while since there has been a big collaborative project, and
> it would help move things along if various people added parts that meshed (ha!)
> with their own particular skill set. (modeling, textures, finishes, plants,
> etc.)

Thats great! :)
I dont have as much time as I would like either... yeah it would be great if
others could help with textures, finishes and rendering & lighting, I am
particularly weak in those areas.
But I can make a medium detail model of the scene, that is my first milestone.
When that is complete we can look into textures, lightsources and detailed
modelling of the most visible parts. :)
Best wishes! /A


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From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 12 Aug 2016 03:31:13
Message: <57ad7b41$1@news.povray.org>

> Hi(gh)!
>
> Am 11.08.2016 um 13:22 schrieb Thomas de Groot:
>
>>>> Uncle Ken did better in his time and also online.
>
> "In his time"? Is he no longer among us?
>

His site has been down and he has been utterly silent for many years now...

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 12 Aug 2016 03:32:25
Message: <57ad7b89$1@news.povray.org>
On 12-8-2016 0:12, Stephen wrote:
> On 8/11/2016 10:57 PM, Jörg "Yadgar" Bleimann wrote:
>>>>> Uncle Ken did better in his time and also online.
>>
>> "In his time"? Is he no longer among us?
>
> He deserted us for <gasp> Photography. :)
>

[missed your answer]

I didn't know that.

-- 
Thomas


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From: Stephen
Subject: Re: Tinkering with textures
Date: 12 Aug 2016 05:24:26
Message: <57ad95ca$1@news.povray.org>
On 8/12/2016 8:32 AM, Thomas de Groot wrote:
> On 12-8-2016 0:12, Stephen wrote:
>> On 8/11/2016 10:57 PM, Jörg "Yadgar" Bleimann wrote:
>>>>>> Uncle Ken did better in his time and also online.
>>>
>>> "In his time"? Is he no longer among us?
>>
>> He deserted us for <gasp> Photography. :)
>>
>
> [missed your answer]
>
> I didn't know that.
>

I am relying on an addled memory. I think it was about a year after he 
drifted off. He mentioned hiking and photography.
The memory is faint.

-- 

Regards
     Stephen


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From: architype
Subject: Re: Tinkering with textures
Date: 13 Aug 2016 06:50:01
Message: <web.57aefa4868edbca0c7d206500@news.povray.org>
I have begun work on a low detail version of the pov model.
The idea is to make models that are just enough 3D so that light and shade can
be
studied, ie fixing composition and lights before doing any detailed modelling.

What is fixed in terms of objects:
-the rustic building to the left is my pet project (the btm story is not
correct,
 its an adapted component)
 the real thing will be made up of library components and I have not thought it
 through yet
-the flat white and black building with the 3 vaults is a nice contrast I think
-that the foreground should contain various architectural elements
-that there should be some kind of park like part with trees and bushes
-that there should be some kind of tower to make the scene/composition more
interesting
-that there is a some kind of brick building under construction, for texture
contrast
-a proper realistic scale of all architecture and also good proportions

The out of place minaret is only a place holder for the real tower, I need to
see
how the light works. Its the same with the crappy model of the domed church.
(It is a very old model from when men were men and computers had 32 mb of
ram...)

I think it could work with the light comming from this direction, but I am open
to
suggestions.

Besides, any real pov programmer has a soft spot for crappy WIP renders... :P


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Attachments:
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From: Thomas de Groot
Subject: Re: Tinkering with textures
Date: 13 Aug 2016 06:58:56
Message: <57aefd70$1@news.povray.org>
This is going to look like an illustration from a typical Renaissance 
architectural text book ;-)

-- 
Thomas


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From: architype
Subject: Re: Tinkering with textures
Date: 13 Aug 2016 07:25:01
Message: <web.57af028b68edbca0c7d206500@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> This is going to look like an illustration from a typical Renaissance
> architectural text book ;-)
>
> --
> Thomas

That is what I am hoping for. I pinched the foreground idea from Serlios book:
http://1.bp.blogspot.com/-Uh7zFQhEeb0/VLjkNK1nNTI/AAAAAAAADQk/Jmf0Mp9vTVY/s1600/serlio6%2B(2).jpg

It seems lame to put work into my own bad ideas when I can realize other peoples
good ideas... ;)

Best wishes, /A


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From: architype
Subject: Re: Tinkering with textures
Date: 13 Aug 2016 17:55:01
Message: <web.57af96c668edbca096ba01200@news.povray.org>
A quick model of the church; despite having only one texture image and one light
it turned out a bit less crappy so I rendered with a little better radiosity.
Best wishes, /A


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Attachments:
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Preview of image 'andreamain_r02_ret.jpg'
andreamain_r02_ret.jpg


 

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