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From: Jaime Vives Piqueres
Subject: Furry towel
Date: 8 Mar 2016 05:25:01
Message: <56dea87d@news.povray.org>
This is an old mesh generated with Megapov back in 2006, but now
resurrected to try some "furrifying" experiments. It uses some 260000
mesh threads traced randomly onto the mesh. No hg-povray yet... just a
test with regular pov for later comparison. Renders really fast using
default radiosity (1m46s), and parse time is not that bad (1m3s).

The lovely image map used as base is from archivetextures.net.

I like the look of it... like a softener ad: makes you want to rub your
face on it.

--
jaime


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Attachments:
Download 'drap-04b-2m49s.jpg' (323 KB)

Preview of image 'drap-04b-2m49s.jpg'
drap-04b-2m49s.jpg


 

From: Norbert Kern
Subject: Re: Furry towel
Date: 8 Mar 2016 05:50:01
Message: <web.56dead2dde63faef9e16205b0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> This is an old mesh generated with Megapov back in 2006, but now
> resurrected to try some "furrifying" experiments. It uses some 260000
> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
> test with regular pov for later comparison. Renders really fast using
> default radiosity (1m46s), and parse time is not that bad (1m3s).
>
> The lovely image map used as base is from archivetextures.net.
>
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.
>
> --
> jaime


I love it - do you remember memory need?

Norbert


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From: Jaime Vives Piqueres
Subject: Re: Furry towel
Date: 8 Mar 2016 06:05:12
Message: <56deb1e8$1@news.povray.org>

> I love it - do you remember memory need?

   No, but I just rendered it again, and I can't see it reported 
anywhere on the output:


==== [Parsing...] ==========================================================
Parsing 98471K tokens
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:       260003
Infinite Objects:          1
Light Sources:             1
Total:                260005
----------------------------------------------------------------------------
Parser Time
   Parse Time:       0 hours  1 minutes  3 seconds (63.464 seconds)
               using 1 thread(s) with 48.768 CPU-seconds total
   Bounding Time:    0 hours  0 minutes  0 seconds (0.913 seconds)
               using 1 thread(s) with 0.911 CPU-seconds total
----------------------------------------------------------------------------
Render Options
   Quality:  9
   Bounding boxes.......On   Bounding threshold: 3
   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 
1.00,
  Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 786432 of 786432 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1024 x 768
----------------------------------------------------------------------------
Pixels:           836189   Samples:         6236739   Smpls/Pxl: 7.46
Rays:            8784686   Saved:                 0   Max Level: 4/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           12303161        12303161    100.00
Mesh                         359030468        34685638      9.66
Plane                         12303161         7880984     64.06
Sphere                        12303161        12303161    100.00
Bounding Box                3818952101      1488571642     38.98
----------------------------------------------------------------------------
Shadow Ray Tests:           5559559   Succeeded:               3350070
Shadow Cache Hits:          2041084
----------------------------------------------------------------------------
Radiosity samples calculated:            51432 (0.59 %)
   discarded due to low quality:           4356
   retained for re-use:                   47076
Radiosity samples reused:              8649801
Radiosity sample rays shot:            1711758
Radiosity octree nodes:                   1181
Radiosity octree samples/node:           39.86
Radiosity blocks examined:         10482324788
Radiosity blocks passed test 0:    10482324788 (100.00 %)
Radiosity blocks passed test 1:     1227842362 (11.71 %)
Radiosity blocks passed test 2:      913390395 (8.71 %)
Radiosity blocks passed test 3:      184540151 (1.76 %)
Radiosity blocks passed test 4:       63080136 (0.60 %)
Radiosity blocks passed test 5:       59940830 (0.57 %)
Radiosity blocks rejected:         10422383958 (99.43 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated:            46523 (0.66 %)
Radiosity Depth 0 reused:              7026405
Radiosity Depth 0 rays shot:           1628305
----------------------------------------------------------------------------
Radiosity (final) calculated:            46109 (0.53 %)
Radiosity (final) reused:              8633344
Radiosity (final) rays shot:           1610377
----------------------------------------------------------------------------
   Pass     Depth 0    Depth 1           Total
----------------------------------------------------------------------------
   1            130       1220            1350
   2            475       3498            3973
   Final      45918        191           46109
----------------------------------------------------------------------------
   Total      46523       4909           51432
   Weight     0.451      0.269
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
   Photon Time:      No photons
   Radiosity Time:   0 hours  0 minutes  0 seconds (0.723 seconds)
               using 6 thread(s) with 3.843 CPU-seconds total
   Trace Time:       0 hours  1 minutes 27 seconds (87.606 seconds)
               using 6 thread(s) with 517.339 CPU-seconds total
==== [Paused] ==============================================================
Press a key or click the display to continue...

POV-Ray finished


--
jaime


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From: Mike Horvath
Subject: Re: Furry towel
Date: 8 Mar 2016 07:20:57
Message: <56dec3a9$1@news.povray.org>
On 3/8/2016 5:24 AM, Jaime Vives Piqueres wrote:
> This is an old mesh generated with Megapov back in 2006, but now
> resurrected to try some "furrifying" experiments. It uses some 260000
> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
> test with regular pov for later comparison. Renders really fast using
> default radiosity (1m46s), and parse time is not that bad (1m3s).
>
> The lovely image map used as base is from archivetextures.net.
>
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.
>
> --
> jaime
>

I would gladly dry myself off with that.


Mike


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From: Stephen
Subject: Re: Furry towel
Date: 8 Mar 2016 07:27:56
Message: <56dec54c$1@news.povray.org>
On 3/8/2016 10:24 AM, Jaime Vives Piqueres wrote:
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.

That does look good.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Furry towel
Date: 8 Mar 2016 07:30:13
Message: <56dec5d5@news.povray.org>
On 8-3-2016 11:24, Jaime Vives Piqueres wrote:
> This is an old mesh generated with Megapov back in 2006, but now
> resurrected to try some "furrifying" experiments. It uses some 260000
> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
> test with regular pov for later comparison. Renders really fast using
> default radiosity (1m46s), and parse time is not that bad (1m3s).
>
> The lovely image map used as base is from archivetextures.net.
>
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.
>
> --
> jaime
>

Reminds me of this render from 2014. I don't know how many threads were 
used in this one; quite a lot for the whole carpet and it was pretty 
fast too iirc.

-- 
Thomas


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Attachments:
Download 'eval_pigmenttest_03.png' (1078 KB)

Preview of image 'eval_pigmenttest_03.png'
eval_pigmenttest_03.png


 

From: Jaime Vives Piqueres
Subject: Re: Furry towel
Date: 8 Mar 2016 12:23:17
Message: <56df0a85$1@news.povray.org>
El 08/03/16 a las 13:29, Thomas de Groot escribió:
> Reminds me of this render from 2014. I don't know how many threads
> were used in this one; quite a lot for the whole carpet and it was
> pretty fast too iirc.

   Ah, yes... I didn't remember that one, but do remember now. Looks
gorgeous too. But here the threads seem all vertical? On my towel I used
a pigment (bumps) as a guide to tilt the threads smoothly.

--
jaime


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From: Alain
Subject: Re: Furry towel
Date: 8 Mar 2016 13:40:58
Message: <56df1cba$1@news.povray.org>
Le 16-03-08 05:24, Jaime Vives Piqueres a écrit :
> This is an old mesh generated with Megapov back in 2006, but now
> resurrected to try some "furrifying" experiments. It uses some 260000
> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
> test with regular pov for later comparison. Renders really fast using
> default radiosity (1m46s), and parse time is not that bad (1m3s).
>
> The lovely image map used as base is from archivetextures.net.
>
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.
>
> --
> jaime
>

Are you sure that's not the reference photo that you used as an inspiration?


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From: Jaime Vives Piqueres
Subject: Re: Furry towel
Date: 9 Mar 2016 02:47:02
Message: <56dfd4f6$1@news.povray.org>
El 08/03/16 a las 19:42, Alain escribió:
> Are you sure that's not the reference photo that you used as an
> inspiration?

   I didn't use a reference photo this time... sorry! :)

--
jaime


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From: Thomas de Groot
Subject: Re: Furry towel
Date: 9 Mar 2016 03:08:12
Message: <56dfd9ec@news.povray.org>
On 8-3-2016 18:23, Jaime Vives Piqueres wrote:
>    Ah, yes... I didn't remember that one, but do remember now. Looks
> gorgeous too. But here the threads seem all vertical? On my towel I used
> a pigment (bumps) as a guide to tilt the threads smoothly.
>

I used a slight perturbation on the threads' angles. Nothing fancy I 
confess. It was a kind of proof of concept for me and I might dig into 
the code some day when I shall need a carpet badly (that is how things 
work for me most of the time).

I checked the code and saw it dropped 500k threads on the whole carpet.


-- 
Thomas


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