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> I love it - do you remember memory need?
No, but I just rendered it again, and I can't see it reported
anywhere on the output:
==== [Parsing...] ==========================================================
Parsing 98471K tokens
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects: 260003
Infinite Objects: 1
Light Sources: 1
Total: 260005
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 1 minutes 3 seconds (63.464 seconds)
using 1 thread(s) with 48.768 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.913 seconds)
using 1 thread(s) with 0.911 CPU-seconds total
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter
1.00,
Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 786432 of 786432 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 1024 x 768
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Pixels: 836189 Samples: 6236739 Smpls/Pxl: 7.46
Rays: 8784686 Saved: 0 Max Level: 4/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 12303161 12303161 100.00
Mesh 359030468 34685638 9.66
Plane 12303161 7880984 64.06
Sphere 12303161 12303161 100.00
Bounding Box 3818952101 1488571642 38.98
----------------------------------------------------------------------------
Shadow Ray Tests: 5559559 Succeeded: 3350070
Shadow Cache Hits: 2041084
----------------------------------------------------------------------------
Radiosity samples calculated: 51432 (0.59 %)
discarded due to low quality: 4356
retained for re-use: 47076
Radiosity samples reused: 8649801
Radiosity sample rays shot: 1711758
Radiosity octree nodes: 1181
Radiosity octree samples/node: 39.86
Radiosity blocks examined: 10482324788
Radiosity blocks passed test 0: 10482324788 (100.00 %)
Radiosity blocks passed test 1: 1227842362 (11.71 %)
Radiosity blocks passed test 2: 913390395 (8.71 %)
Radiosity blocks passed test 3: 184540151 (1.76 %)
Radiosity blocks passed test 4: 63080136 (0.60 %)
Radiosity blocks passed test 5: 59940830 (0.57 %)
Radiosity blocks rejected: 10422383958 (99.43 %)
----------------------------------------------------------------------------
Radiosity Depth 0 calculated: 46523 (0.66 %)
Radiosity Depth 0 reused: 7026405
Radiosity Depth 0 rays shot: 1628305
----------------------------------------------------------------------------
Radiosity (final) calculated: 46109 (0.53 %)
Radiosity (final) reused: 8633344
Radiosity (final) rays shot: 1610377
----------------------------------------------------------------------------
Pass Depth 0 Depth 1 Total
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1 130 1220 1350
2 475 3498 3973
Final 45918 191 46109
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Total 46523 4909 51432
Weight 0.451 0.269
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: 0 hours 0 minutes 0 seconds (0.723 seconds)
using 6 thread(s) with 3.843 CPU-seconds total
Trace Time: 0 hours 1 minutes 27 seconds (87.606 seconds)
using 6 thread(s) with 517.339 CPU-seconds total
==== [Paused] ==============================================================
Press a key or click the display to continue...
POV-Ray finished
--
jaime
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