POV-Ray : Newsgroups : povray.binaries.images : Bread Server Time
25 Apr 2024 00:37:16 EDT (-0400)
  Bread (Message 1 to 10 of 35)  
Goto Latest 10 Messages Next 10 Messages >>>
From: BayashiPascal
Subject: Bread
Date: 3 Mar 2016 08:10:01
Message: <web.56d837725d02624f6e89f5aa0@news.povray.org>
After cloth simulation, another element of my next image, a bread loaf. The
crust please me enough, but I'll work a little more on the bread.
Comments welcome.


Post a reply to this message


Attachments:
Download 'bread.png' (182 KB)

Preview of image 'bread.png'
bread.png


 

From: Bald Eagle
Subject: Re: Bread
Date: 3 Mar 2016 09:35:00
Message: <web.56d84b05b239b9f95e7df57c0@news.povray.org>
"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> After cloth simulation, another element of my next image, a bread loaf. The
> crust please me enough, but I'll work a little more on the bread.
> Comments welcome.

WOW.
That's looking fantastic  :)
Add a Swiss-cheese texture to the bread to give it the usual porosity, and maybe
use some sort of isosurface or heavily distorted cubes to do the cut bread
surface to give it that jagged crumbly texture.   A few loose crumbs on the
plane would add to the realism.

Really excellent work - that must have taken a long time to code and get the
textures just right.


Post a reply to this message

From: BayashiPascal
Subject: Re: Bread
Date: 3 Mar 2016 10:00:00
Message: <web.56d85105b239b9f96e89f5aa0@news.povray.org>
> WOW.
> That's looking fantastic  :)

Thank you :-)

> Add a Swiss-cheese texture to the bread to give it the usual porosity,

Yes, that's the point that doesn't please me the most, I wish to improve it.

> and maybe
> use some sort of isosurface or heavily distorted cubes to do the cut bread
> surface to give it that jagged crumbly texture.

I thought about it too, but it may take me too much time (I want the whole image
to be completed this month). And anyway this may be not that visible in the
final image, this bread is not the 'main character' ;-)

>   A few loose crumbs on the
> plane would add to the realism.

Yes, I think about this too, but here too it may be overkill in the final image.
The image attached is just a test for this object in particular, which will be
used with others in a different context.

> Really excellent work - that must have taken a long time to code and get the
> textures just right.

Thanks again. It's taken me one week, on the evenings and week-end afternoons.


Post a reply to this message

From: Alain
Subject: Re: Bread
Date: 3 Mar 2016 18:09:50
Message: <56d8c43e$1@news.povray.org>

> After cloth simulation, another element of my next image, a bread loaf. The
> crust please me enough, but I'll work a little more on the bread.
> Comments welcome.
>

The crust look prety convincing.
It that bread is seen from a distance,maybe partly obscured by other 
objects, it can be qualified as good enough. It's not good enough for a 
closeup.
For the interior, you should use an isosurface using the crackle pattern.


Post a reply to this message

From: Theogott
Subject: Re: Bread
Date: 4 Mar 2016 01:35:01
Message: <web.56d92c3db239b9f9adb2e4f80@news.povray.org>
Honestly i would not eat yours.
It reminds me when we was shopping in USA and we found some cookies
which said on the poackage
"NO WHEAT"
"NO SUGAR"
"NO FAT"

so we wondered what might be inside, We bought some and tried one of them.
And then we gave the whole plastic-cookies back.
Thats phantastic in USA, you canb eat something and then give it back.

Doesn't work here.
A better version, that really llooks like Bread (using Blender) you can see
here.

https://www.youtube.com/watch?v=rrP1-ZJz3GA


Post a reply to this message

From: BayashiPascal
Subject: Re: Bread
Date: 4 Mar 2016 02:35:01
Message: <web.56d939cdb239b9f9142e7de40@news.povray.org>
Thanks for your comment and the suggestion for the interior. I'll think about
it.


Alain <kua### [at] videotronca> wrote:

> > After cloth simulation, another element of my next image, a bread loaf. The
> > crust please me enough, but I'll work a little more on the bread.
> > Comments welcome.
> >
>
> The crust look prety convincing.
> It that bread is seen from a distance,maybe partly obscured by other
> objects, it can be qualified as good enough. It's not good enough for a
> closeup.
> For the interior, you should use an isosurface using the crackle pattern.


Post a reply to this message

From: BayashiPascal
Subject: Re: Bread
Date: 4 Mar 2016 02:40:00
Message: <web.56d93b34b239b9f9142e7de40@news.povray.org>
Thanks for your comment. I'll try do my best to make it more appealing.
Thanks for the link, but I'm not using Blender.

"Theogott" <nomail@nomail> wrote:
> Honestly i would not eat yours.
> It reminds me when we was shopping in USA and we found some cookies
> which said on the poackage
> "NO WHEAT"
> "NO SUGAR"
> "NO FAT"
>
> so we wondered what might be inside, We bought some and tried one of them.
> And then we gave the whole plastic-cookies back.
> Thats phantastic in USA, you canb eat something and then give it back.
>
> Doesn't work here.
> A better version, that really llooks like Bread (using Blender) you can see
> here.
>
> https://www.youtube.com/watch?v=rrP1-ZJz3GA


Post a reply to this message

From: Thomas de Groot
Subject: Re: Bread
Date: 4 Mar 2016 02:54:06
Message: <56d93f1e@news.povray.org>
On 3-3-2016 14:09, BayashiPascal wrote:
> After cloth simulation, another element of my next image, a bread loaf. The
> crust please me enough, but I'll work a little more on the bread.
> Comments welcome.
>

Reminds me of my image back in 2009: Vanitas. I seem to remember that 
the bread was not created by me. I shall try to dig up the code.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'vanitas_final.png' (3571 KB)

Preview of image 'vanitas_final.png'
vanitas_final.png


 

From: Thomas de Groot
Subject: Re: Bread
Date: 4 Mar 2016 03:01:05
Message: <56d940c1$1@news.povray.org>
On 4-3-2016 8:53, Thomas de Groot wrote:
> Reminds me of my image back in 2009: Vanitas. I seem to remember that
> the bread was not created by me. I shall try to dig up the code.
>
It is an image_map used as a height_field. Created by StephenS for a 
Moray tribute back in 2003. I don't think that is the way you want to go?

-- 
Thomas


Post a reply to this message

From: clipka
Subject: Re: Bread
Date: 4 Mar 2016 03:03:28
Message: <56d94150$1@news.povray.org>
Am 04.03.2016 um 08:53 schrieb Thomas de Groot:
> On 3-3-2016 14:09, BayashiPascal wrote:
>> After cloth simulation, another element of my next image, a bread
>> loaf. The
>> crust please me enough, but I'll work a little more on the bread.
>> Comments welcome.
>>
> 
> Reminds me of my image back in 2009: Vanitas. I seem to remember that
> the bread was not created by me. I shall try to dig up the code.

You Dutch have an advantage there: The stuff you folks put your butter
onto isn't real bread anyway :P


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.