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14 May 2024 19:54:02 EDT (-0400)
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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Mar 2016 04:20:01
Message: <web.56e52233a4dc7df27a3e03fe0@news.povray.org>
Fluid:


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Mar 2016 05:50:00
Message: <web.56e537a2a4dc7df27a3e03fe0@news.povray.org>
Cloth:


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From: jhu
Subject: Re: BlendPov-alternative: screenshots
Date: 18 Mar 2016 16:00:00
Message: <web.56ec5d12a4dc7df2e9781f3f0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Cloth:

How well does your exporter deal with particles, specifically hair? The official
exporter doesn't deal with hair very well, even after converting the hair
particles to a mesh.


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 18 Mar 2016 18:25:00
Message: <web.56ec7f9ea4dc7df27a3e03fe0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Cloth:
>
> How well does your exporter deal with particles, specifically hair? The official
> exporter doesn't deal with hair very well, even after converting the hair
> particles to a mesh.

To represent hair as mesh, it is necessary to use modifiers: skin or solidify.
In this case it is necessary to set up everything manually. My exporter or
official - it doesn't matter.

Now the my exporter supports three types of hair:
1. Straight lines. Written as cones with support UV. Fast render!
2. Curves. Written as sphere_sweep
3. Curves. Written as spheres along curve.

First demo - first type:


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 18 Mar 2016 19:40:01
Message: <web.56ec9101a4dc7df27a3e03fe0@news.povray.org>
The second demo of hair - the second type: sphere_sweep

I very much like Povray. Otherwise, I wouldn't write the exporter. I use almost
all the free time to connect Blender to Povray.
My time has less, than at Pov developers, but, they think differently.

What is sphere_sweep?
It is a fly in the ointment.
It is salt on a wound.
As Zarathustra spoke: it is shame and a shame.
:))))))

I begged Le Forgeron: open the source code Aqsis, find, copy and paste.
He doesn't talk to me now.

I could achieve good results with curve hair, but there is neither time, nor
patience.

When I wait for render result from sphere_sweep, I want to format a hard drive
and to throw out the computer in a window.

There is a picture. What is it? It is a braid from 30 hair (sphere_sweep).
Render time 200 000 cylinders: 40 seconds
Render time 30 curve hairs: 31 minutes.
Le to it is glad and happy! :)))))


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 19 Mar 2016 06:05:01
Message: <web.56ed23d5a4dc7df27a3e03fe0@news.povray.org>
Type number 3 - bad way
Type number 4 - good way for curl hair.
Convert hair to mesh. No modifiers! In object panel select mesh write as grid.
Radius cylinders 0.001, radius spheres - 0.
particle system "HAIR" delete.

:))))


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 19 Mar 2016 15:40:00
Message: <web.56eda9a7a4dc7df27a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Type number 3 - bad way
> Type number 4 - good way for curl hair.
> Convert hair to mesh. No modifiers! In object panel select mesh write as grid.
> Radius cylinders 0.001, radius spheres - 0.
> particle system "HAIR" delete.
>
> :))))

To the previous post...
For those who didn't understand: render time - is less than 3 minutes.
Sphere_sweep would take a hundred times more.
I will delete export of sphere_sweep from the exporter. Everywhere.
Sphere_sweep - a bad choice...


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 19 Mar 2016 19:00:01
Message: <web.56edd8d9a4dc7df27a3e03fe0@news.povray.org>
I think - you decide.
I say how to make a scene in the Blender, you think as to write it on SDL.
Cranky???...

Open the Blender


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 21 Mar 2016 15:50:01
Message: <web.56f04fe5a4dc7df27a3e03fe0@news.povray.org>
Only prismes:
:)


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 26 Mar 2016 07:30:00
Message: <web.56f671d7a4dc7df27a3e03fe0@news.povray.org>
Bicubic_patch modelling using bezier curves


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