"LanuHum" <Lan### [at] yandexru> wrote:
> Type number 3 - bad way
> Type number 4 - good way for curl hair.
> Convert hair to mesh. No modifiers! In object panel select mesh write as grid.
> Radius cylinders 0.001, radius spheres - 0.
> particle system "HAIR" delete.
>
> :))))
To the previous post...
For those who didn't understand: render time - is less than 3 minutes.
Sphere_sweep would take a hundred times more.
I will delete export of sphere_sweep from the exporter. Everywhere.
Sphere_sweep - a bad choice...
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