"jhu" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Cloth:
>
> How well does your exporter deal with particles, specifically hair? The official
> exporter doesn't deal with hair very well, even after converting the hair
> particles to a mesh.
To represent hair as mesh, it is necessary to use modifiers: skin or solidify.
In this case it is necessary to set up everything manually. My exporter or
official - it doesn't matter.
Now the my exporter supports three types of hair:
1. Straight lines. Written as cones with support UV. Fast render!
2. Curves. Written as sphere_sweep
3. Curves. Written as spheres along curve.
First demo - first type:
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