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Sven Littkowski <jam### [at] yahoocom> wrote:
> Do you have the source code available for us? I would love to experiment
> with such a surface. Making it sand.brown and dusty...
>
Yes, please!
:)
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Attachments:
Download 'data_prismes_dec.7z.zip' (1871 KB)
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http://cvetikof.ru/uploads/posts/2012-01/1326886064_3_med.jpg
I didn't find the link to a flower which used in a background.
Lobes above have difficult geometry.
It is possible to model 100 - 1000 such lobes using armatures (bones).
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Attachments:
Download 'dandelion.blend.jpg' (274 KB)
Preview of image 'dandelion.blend.jpg'
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Fluid:
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Attachments:
Download 'fluid.blend.jpg' (386 KB)
Preview of image 'fluid.blend.jpg'
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Cloth:
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Attachments:
Download 'cloth.blend.jpg' (260 KB)
Preview of image 'cloth.blend.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Cloth:
How well does your exporter deal with particles, specifically hair? The official
exporter doesn't deal with hair very well, even after converting the hair
particles to a mesh.
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"jhu" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Cloth:
>
> How well does your exporter deal with particles, specifically hair? The official
> exporter doesn't deal with hair very well, even after converting the hair
> particles to a mesh.
To represent hair as mesh, it is necessary to use modifiers: skin or solidify.
In this case it is necessary to set up everything manually. My exporter or
official - it doesn't matter.
Now the my exporter supports three types of hair:
1. Straight lines. Written as cones with support UV. Fast render!
2. Curves. Written as sphere_sweep
3. Curves. Written as spheres along curve.
First demo - first type:
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Attachments:
Download 'hair_cone.blend.jpg' (384 KB)
Preview of image 'hair_cone.blend.jpg'
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The second demo of hair - the second type: sphere_sweep
I very much like Povray. Otherwise, I wouldn't write the exporter. I use almost
all the free time to connect Blender to Povray.
My time has less, than at Pov developers, but, they think differently.
What is sphere_sweep?
It is a fly in the ointment.
It is salt on a wound.
As Zarathustra spoke: it is shame and a shame.
:))))))
I begged Le Forgeron: open the source code Aqsis, find, copy and paste.
He doesn't talk to me now.
I could achieve good results with curve hair, but there is neither time, nor
patience.
When I wait for render result from sphere_sweep, I want to format a hard drive
and to throw out the computer in a window.
There is a picture. What is it? It is a braid from 30 hair (sphere_sweep).
Render time 200 000 cylinders: 40 seconds
Render time 30 curve hairs: 31 minutes.
Le to it is glad and happy! :)))))
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Attachments:
Download 'hair_ss.blend.jpg' (299 KB)
Preview of image 'hair_ss.blend.jpg'
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Type number 3 - bad way
Type number 4 - good way for curl hair.
Convert hair to mesh. No modifiers! In object panel select mesh write as grid.
Radius cylinders 0.001, radius spheres - 0.
particle system "HAIR" delete.
:))))
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Attachments:
Download 'boy.blend.jpg' (332 KB)
Preview of image 'boy.blend.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Type number 3 - bad way
> Type number 4 - good way for curl hair.
> Convert hair to mesh. No modifiers! In object panel select mesh write as grid.
> Radius cylinders 0.001, radius spheres - 0.
> particle system "HAIR" delete.
>
> :))))
To the previous post...
For those who didn't understand: render time - is less than 3 minutes.
Sphere_sweep would take a hundred times more.
I will delete export of sphere_sweep from the exporter. Everywhere.
Sphere_sweep - a bad choice...
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I think - you decide.
I say how to make a scene in the Blender, you think as to write it on SDL.
Cranky???...
Open the Blender
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