POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots Server Time
8 Jun 2024 01:29:01 EDT (-0400)
  BlendPov-alternative: screenshots (Message 39 to 48 of 58)  
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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 8 May 2016 12:55:01
Message: <web.572f6eeba4dc7df27a3e03fe0@news.povray.org>
Round Boxes with Array-modifiers:
Brick walls:
8 second render.


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Preview of image 'brick_roundbox.blend.jpg'
brick_roundbox.blend.jpg


 

From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 12 Aug 2016 11:30:01
Message: <web.57adeb3ba4dc7df27a3e03fe0@news.povray.org>
Texture testing needed.

#declare Finish_Material = finish {
    emission 0
    reflection {
    <1,1,1>
    exponent 1
    falloff 0
    metallic 1    }

}
#declare Finish_001_Material = finish {
    emission 0.1067
}
#declare Color_002_Material = pigment{color srgbft <1,1,1,0,1>}
#declare Color_Material = pigment{color srgbft <1,0.1842,0.007459,1,0>}
#declare Color_001_Material = pigment{color srgbft <0.905,1,0.9572,0,0>}
#declare Simple_texture_Material = texture{
    pigment{Color_Material}
}
#declare Simple_texture_001_Material = texture{
    pigment{Color_001_Material}
    finish{Finish_Material}
}
#declare Simple_texture_003_Material = texture{
    pigment{Color_002_Material}
}
#declare Simple_texture_002_Material = texture{
    pigment{color rgb <0.02484,0.01929,0.2569>}
    finish{Finish_001_Material}
}
#declare Texture_map_002_Material = texture {
    onion

    texture_map {
    #declare ColorRamp_0_Material = texture{pigment{color srgbt
<0.02627,0.007679,0.2254,0>}};
    [0.0 ColorRamp_0_Material]
    #declare ColorRamp_1_Material = texture{pigment{color srgbt
<0.125,0.00651,0.00321,0>}};
    [0.125 ColorRamp_1_Material]
    [0.3857615292072296 Simple_texture_002_Material]
    [0.8940397500991821 Simple_texture_003_Material]
    [1.0 Simple_texture_003_Material]
}
     }
#declare Texture_map_001_Material = texture {
    wrinkles

    texture_map {
    [0 Simple_texture_Material]
    [1 Simple_texture_001_Material]
}
     }
#declare Texture_map_Material = texture {
    granite

    texture_map {
    [0 Texture_map_002_Material]
    [1 Texture_map_001_Material]
}
     }


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textest.jpg


 

From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Aug 2016 02:40:00
Message: <web.57aec011a4dc7df27a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Texture testing needed.
>

Render result: Povray-3.7.0


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for_comparison.jpg


 

From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 24 Aug 2016 15:40:01
Message: <web.57bdf705a4dc7df27a3e03fe0@news.povray.org>
There was nothing


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abstract.jpg


 

From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 26 Aug 2016 17:10:01
Message: <web.57c0af90a4dc7df27a3e03fe0@news.povray.org>
to clipka.
I used black and white lines image with UV.
I can get the coordinates of each particle.
I can paint any picture...


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part.jpg


 

From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 11:25:01
Message: <web.57caea7fa4dc7df27a3e03fe0@news.povray.org>
I discovered a new planet!
I misunderstood clipka, sorry!
He developed his idea.
Creating terrain using particle system with texture clouds as height_map.
Convert to mesh and write as blob


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modelling_terrain.jpg


 

From: clipka
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 12:26:14
Message: <57caf9a6$1@news.povray.org>
Am 03.09.2016 um 17:21 schrieb LanuHum:
> I discovered a new planet!
> I misunderstood clipka, sorry!
> He developed his idea.
> Creating terrain using particle system with texture clouds as height_map.
> Convert to mesh and write as blob

Mistakes are the root of creativity.
Have fun!


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 13:25:01
Message: <web.57cb06d0a4dc7df27a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 03.09.2016 um 17:21 schrieb LanuHum:
> > I discovered a new planet!
> > I misunderstood clipka, sorry!
> > He developed his idea.
> > Creating terrain using particle system with texture clouds as height_map.
> > Convert to mesh and write as blob
>
> Mistakes are the root of creativity.
> Have fun!

:))))))))


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 11:00:01
Message: <web.57cc367ca4dc7df27a3e03fe0@news.povray.org>
Below I used hgpovray with tessellation bourke object previous scene.
At the top I again write object as blob.


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From: Le Forgeron
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 11:14:40
Message: <57cc3a60$1@news.povray.org>
Le 04/09/2016 à 16:58, LanuHum a écrit :
> Below I used hgpovray with tessellation bourke object previous scene.
> At the top I again write object as blob.
> 

A higher horizontal resolution might helps a bit (vertical one is ok)
(increase the accuracy for the two horizontal vector)

You might also enjoy some "precision" (such as "precision 16", number of extra sample
along a segment along which one vertex is in and the other is out)


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