Le 04/09/2016 à 16:58, LanuHum a écrit :
> Below I used hgpovray with tessellation bourke object previous scene.
> At the top I again write object as blob.
>
A higher horizontal resolution might helps a bit (vertical one is ok)
(increase the accuracy for the two horizontal vector)
You might also enjoy some "precision" (such as "precision 16", number of extra sample
along a segment along which one vertex is in and the other is out)
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