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![](/i/fill.gif) |
Texture testing needed.
#declare Finish_Material = finish {
emission 0
reflection {
<1,1,1>
exponent 1
falloff 0
metallic 1 }
}
#declare Finish_001_Material = finish {
emission 0.1067
}
#declare Color_002_Material = pigment{color srgbft <1,1,1,0,1>}
#declare Color_Material = pigment{color srgbft <1,0.1842,0.007459,1,0>}
#declare Color_001_Material = pigment{color srgbft <0.905,1,0.9572,0,0>}
#declare Simple_texture_Material = texture{
pigment{Color_Material}
}
#declare Simple_texture_001_Material = texture{
pigment{Color_001_Material}
finish{Finish_Material}
}
#declare Simple_texture_003_Material = texture{
pigment{Color_002_Material}
}
#declare Simple_texture_002_Material = texture{
pigment{color rgb <0.02484,0.01929,0.2569>}
finish{Finish_001_Material}
}
#declare Texture_map_002_Material = texture {
onion
texture_map {
#declare ColorRamp_0_Material = texture{pigment{color srgbt
<0.02627,0.007679,0.2254,0>}};
[0.0 ColorRamp_0_Material]
#declare ColorRamp_1_Material = texture{pigment{color srgbt
<0.125,0.00651,0.00321,0>}};
[0.125 ColorRamp_1_Material]
[0.3857615292072296 Simple_texture_002_Material]
[0.8940397500991821 Simple_texture_003_Material]
[1.0 Simple_texture_003_Material]
}
}
#declare Texture_map_001_Material = texture {
wrinkles
texture_map {
[0 Simple_texture_Material]
[1 Simple_texture_001_Material]
}
}
#declare Texture_map_Material = texture {
granite
texture_map {
[0 Texture_map_002_Material]
[1 Texture_map_001_Material]
}
}
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