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Round Boxes with Array-modifiers:
Brick walls:
8 second render.
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Attachments:
Download 'brick_roundbox.blend.jpg' (390 KB)
Preview of image 'brick_roundbox.blend.jpg'
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Texture testing needed.
#declare Finish_Material = finish {
emission 0
reflection {
<1,1,1>
exponent 1
falloff 0
metallic 1 }
}
#declare Finish_001_Material = finish {
emission 0.1067
}
#declare Color_002_Material = pigment{color srgbft <1,1,1,0,1>}
#declare Color_Material = pigment{color srgbft <1,0.1842,0.007459,1,0>}
#declare Color_001_Material = pigment{color srgbft <0.905,1,0.9572,0,0>}
#declare Simple_texture_Material = texture{
pigment{Color_Material}
}
#declare Simple_texture_001_Material = texture{
pigment{Color_001_Material}
finish{Finish_Material}
}
#declare Simple_texture_003_Material = texture{
pigment{Color_002_Material}
}
#declare Simple_texture_002_Material = texture{
pigment{color rgb <0.02484,0.01929,0.2569>}
finish{Finish_001_Material}
}
#declare Texture_map_002_Material = texture {
onion
texture_map {
#declare ColorRamp_0_Material = texture{pigment{color srgbt
<0.02627,0.007679,0.2254,0>}};
[0.0 ColorRamp_0_Material]
#declare ColorRamp_1_Material = texture{pigment{color srgbt
<0.125,0.00651,0.00321,0>}};
[0.125 ColorRamp_1_Material]
[0.3857615292072296 Simple_texture_002_Material]
[0.8940397500991821 Simple_texture_003_Material]
[1.0 Simple_texture_003_Material]
}
}
#declare Texture_map_001_Material = texture {
wrinkles
texture_map {
[0 Simple_texture_Material]
[1 Simple_texture_001_Material]
}
}
#declare Texture_map_Material = texture {
granite
texture_map {
[0 Texture_map_002_Material]
[1 Texture_map_001_Material]
}
}
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Attachments:
Download 'textest.jpg' (327 KB)
Preview of image 'textest.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Texture testing needed.
>
Render result: Povray-3.7.0
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Attachments:
Download 'for_comparison.jpg' (80 KB)
Preview of image 'for_comparison.jpg'
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There was nothing
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Attachments:
Download 'abstract.jpg' (256 KB)
Preview of image 'abstract.jpg'
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to clipka.
I used black and white lines image with UV.
I can get the coordinates of each particle.
I can paint any picture...
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Attachments:
Download 'part.jpg' (416 KB)
Preview of image 'part.jpg'
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I discovered a new planet!
I misunderstood clipka, sorry!
He developed his idea.
Creating terrain using particle system with texture clouds as height_map.
Convert to mesh and write as blob
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Attachments:
Download 'modelling_terrain.jpg' (387 KB)
Preview of image 'modelling_terrain.jpg'
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Am 03.09.2016 um 17:21 schrieb LanuHum:
> I discovered a new planet!
> I misunderstood clipka, sorry!
> He developed his idea.
> Creating terrain using particle system with texture clouds as height_map.
> Convert to mesh and write as blob
Mistakes are the root of creativity.
Have fun!
Post a reply to this message
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clipka <ano### [at] anonymousorg> wrote:
> Am 03.09.2016 um 17:21 schrieb LanuHum:
> > I discovered a new planet!
> > I misunderstood clipka, sorry!
> > He developed his idea.
> > Creating terrain using particle system with texture clouds as height_map.
> > Convert to mesh and write as blob
>
> Mistakes are the root of creativity.
> Have fun!
:))))))))
Post a reply to this message
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Below I used hgpovray with tessellation bourke object previous scene.
At the top I again write object as blob.
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Attachments:
Download 'bourke.jpg' (458 KB)
Preview of image 'bourke.jpg'
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Le 04/09/2016 à 16:58, LanuHum a écrit :
> Below I used hgpovray with tessellation bourke object previous scene.
> At the top I again write object as blob.
>
A higher horizontal resolution might helps a bit (vertical one is ok)
(increase the accuracy for the two horizontal vector)
You might also enjoy some "precision" (such as "precision 16", number of extra sample
along a segment along which one vertex is in and the other is out)
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