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From: Bruno Cabasson
Subject: Road to radiosity perfection for patio_radio.
Date: 3 Feb 2016 07:50:08
Message: <web.56b1f69f8180477451ecd10@news.povray.org>
Hello again.

I revisited the patio_radio scene so as to try to reach perfection. For that
purpose, I perform my attempts on high resolution images (1600*1200).

For this attempt #1, it still remains :
    -) some light areas in some corners
       (to the left, on the floor, under the arches)
    -) tiny splotchy zones by the arch half-rings,
       at the top right of the image

The fringe under the balcony seems correct.

Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.

B.


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From: Bruno Cabasson
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 3 Feb 2016 08:00:11
Message: <web.56b1f9a0ff7ca2c7451ecd10@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> Hello again.
>
> I revisited the patio_radio scene so as to try to reach perfection. For that
> purpose, I perform my attempts on high resolution images (1600*1200).
>
> For this attempt #1, it still remains :
>     -) some light areas in some corners
>        (to the left, on the floor, under the arches)
>     -) tiny splotchy zones by the arch half-rings,
>        at the top right of the image
>
> The fringe under the balcony seems correct.
>
> Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.
>
> B.

Better with the image ...


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Attachments:
Download 'patio-radio_37_bc_1.png' (959 KB)

Preview of image 'patio-radio_37_bc_1.png'
patio-radio_37_bc_1.png


 

From: Mike Horvath
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 3 Feb 2016 09:07:15
Message: <56b20993$1@news.povray.org>
On 2/3/2016 7:59 AM, Bruno Cabasson wrote:
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>> Hello again.
>>
>> I revisited the patio_radio scene so as to try to reach perfection. For that
>> purpose, I perform my attempts on high resolution images (1600*1200).
>>
>> For this attempt #1, it still remains :
>>      -) some light areas in some corners
>>         (to the left, on the floor, under the arches)
>>      -) tiny splotchy zones by the arch half-rings,
>>         at the top right of the image
>>
>> The fringe under the balcony seems correct.
>>
>> Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.
>>
>> B.
>
> Better with the image ...
>

One hour is pretty good for such a large image.


Mike


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From: Sven Littkowski
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 3 Feb 2016 10:29:43
Message: <56b21ce7@news.povray.org>
Nice design and decorations! Yes, some colors would be a nice addition,
like colorful fabrics as curtains, some early evening sky and some
colorful not too bright lights. Looking forward!


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From: Bruno Cabasson
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 3 Feb 2016 11:10:00
Message: <web.56b225fdff7ca2c7451ecd10@news.povray.org>
Sven Littkowski <jam### [at] yahoocom> wrote:
> Nice design and decorations! Yes, some colors would be a nice addition,
> like colorful fabrics as curtains, some early evening sky and some
> colorful not too bright lights. Looking forward!

The original scene is shipped-in with POV-Ray. The header of the file does not
mention
the author. Like most shipped-in scenes, it is intended to be for demonstration
purposes.


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From: Sven Littkowski
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 4 Feb 2016 01:18:59
Message: <56b2ed53$1@news.povray.org>
Well, it gives me some ideas for a nice oriental city scene. :-D


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From: Thomas de Groot
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 4 Feb 2016 03:01:47
Message: <56b3056b$1@news.povray.org>
On 3-2-2016 13:59, Bruno Cabasson wrote:
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
>> Hello again.
>>
>> I revisited the patio_radio scene so as to try to reach perfection. For that
>> purpose, I perform my attempts on high resolution images (1600*1200).
>>
>> For this attempt #1, it still remains :
>>      -) some light areas in some corners
>>         (to the left, on the floor, under the arches)
>>      -) tiny splotchy zones by the arch half-rings,
>>         at the top right of the image
>>

Very good indeed. The artefacts you mention are hardly visible, 
especially the second ones. The first ones are a bit more obvious.

-- 
Thomas


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From: scott
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 4 Feb 2016 03:39:57
Message: <56b30e5d@news.povray.org>
> Hello again.
>
> I revisited the patio_radio scene so as to try to reach perfection. For that
> purpose, I perform my attempts on high resolution images (1600*1200).
>
> For this attempt #1, it still remains :
>      -) some light areas in some corners
>         (to the left, on the floor, under the arches)
>      -) tiny splotchy zones by the arch half-rings,
>         at the top right of the image
>
> The fringe under the balcony seems correct.
>
> Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.

Don't forget you can always use the "no_cache" option (I think uberPOV 
only?) to get a "reference" image. See attached, that took about 25 mins 
on my machine using "count 10" and "recursion_limit 3". You'd obviously 
need higher settings to get rid of the graininess, but at least then 
you'd have something to compare the radiosity version with.


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Attachments:
Download 'patio-radio_37.png' (3716 KB)

Preview of image 'patio-radio_37.png'
patio-radio_37.png


 

From: Bruno Cabasson
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 4 Feb 2016 03:45:02
Message: <web.56b30ed9ff7ca2c7451ecd10@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2016 13:59, Bruno Cabasson wrote:
> > "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> >> Hello again.
> >>
> >> I revisited the patio_radio scene so as to try to reach perfection. For that
> >> purpose, I perform my attempts on high resolution images (1600*1200).
> >>
> >> For this attempt #1, it still remains :
> >>      -) some light areas in some corners
> >>         (to the left, on the floor, under the arches)
> >>      -) tiny splotchy zones by the arch half-rings,
> >>         at the top right of the image
> >>
>
> Very good indeed. The artefacts you mention are hardly visible,
> especially the second ones. The first ones are a bit more obvious.
>
> --
> Thomas

Here is another attempt. A bit better for the top right artifacts. Could not get
rid of the others. Anybody wants to give a try ?


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Attachments:
Download 'patio-radio_37_bc_2.png' (991 KB)

Preview of image 'patio-radio_37_bc_2.png'
patio-radio_37_bc_2.png


 

From: Bruno Cabasson
Subject: Re: Road to radiosity perfection for patio_radio.
Date: 4 Feb 2016 04:00:00
Message: <web.56b312d8ff7ca2c7451ecd10@news.povray.org>
scott <sco### [at] scottcom> wrote:
> > Hello again.
> >
> > I revisited the patio_radio scene so as to try to reach perfection. For that
> > purpose, I perform my attempts on high resolution images (1600*1200).
> >
> > For this attempt #1, it still remains :
> >      -) some light areas in some corners
> >         (to the left, on the floor, under the arches)
> >      -) tiny splotchy zones by the arch half-rings,
> >         at the top right of the image
> >
> > The fringe under the balcony seems correct.
> >
> > Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.
>
> Don't forget you can always use the "no_cache" option (I think uberPOV
> only?) to get a "reference" image. See attached, that took about 25 mins
> on my machine using "count 10" and "recursion_limit 3". You'd obviously
> need higher settings to get rid of the graininess, but at least then
> you'd have something to compare the radiosity version with.

Though I know about "no_cache" feature, I am not sure I know what it does
exactly. The point /IS/ to get rid of /ALL/ graininess and splotched, at high
resolution.


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