POV-Ray : Newsgroups : povray.binaries.images : Road to radiosity perfection for patio_radio. : Re: Road to radiosity perfection for patio_radio. Server Time
13 May 2024 21:40:36 EDT (-0400)
  Re: Road to radiosity perfection for patio_radio.  
From: Bruno Cabasson
Date: 4 Feb 2016 04:00:00
Message: <web.56b312d8ff7ca2c7451ecd10@news.povray.org>
scott <sco### [at] scottcom> wrote:
> > Hello again.
> >
> > I revisited the patio_radio scene so as to try to reach perfection. For that
> > purpose, I perform my attempts on high resolution images (1600*1200).
> >
> > For this attempt #1, it still remains :
> >      -) some light areas in some corners
> >         (to the left, on the floor, under the arches)
> >      -) tiny splotchy zones by the arch half-rings,
> >         at the top right of the image
> >
> > The fringe under the balcony seems correct.
> >
> > Render time : 1 hour and 10 mn on a quad xeon @ 3.7GHz.
>
> Don't forget you can always use the "no_cache" option (I think uberPOV
> only?) to get a "reference" image. See attached, that took about 25 mins
> on my machine using "count 10" and "recursion_limit 3". You'd obviously
> need higher settings to get rid of the graininess, but at least then
> you'd have something to compare the radiosity version with.

Though I know about "no_cache" feature, I am not sure I know what it does
exactly. The point /IS/ to get rid of /ALL/ graininess and splotched, at high
resolution.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.