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Le 15-09-19 15:18, Larry Hudson a écrit :
> On 09/19/2015 06:18 AM, "Jörg \"Yadgar\" Bleimann" wrote:
> [snip]
>> Of course! Too bad that I currently have no computer with a 3.5" disk
>> drive (and MS-DOS!) to
>> install my Elite II Frontier...
>>
> 1} If you want to bother with the expense, there are USB 3.5" drives
> available.
>
> 2) As for a DOS emulator... Check out DOSBox. It's primarily intended
> for old games, but will run most DOS programs. Available for
> Window/Linux/Macs.
>
> -=- Larry -=-
>
In some cases, you may also need to use moslow. When you have very old
games made to be used on x86, 186 and 286 CPUs and yours is just TO
fast, like a plain 60 MHz Pentium.
Typical cases from old role playing games:
You get out and immediately die. Looking at the log, you found that you
died from starvation, but where absolutely loaded with rations.
You travel and sudently die. You find that a single zombie very slowly
approatched your party, and lesurely killed you over over 100 rounds.
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Am 23.09.2015 um 01:39 schrieb Alain:
>> 2) As for a DOS emulator... Check out DOSBox. It's primarily intended
>> for old games, but will run most DOS programs. Available for
>> Window/Linux/Macs.
>>
>> -=- Larry -=-
>>
>
> In some cases, you may also need to use moslow. When you have very old
> games made to be used on x86, 186 and 286 CPUs and yours is just TO
> fast, like a plain 60 MHz Pentium.
> Typical cases from old role playing games:
> You get out and immediately die. Looking at the log, you found that you
> died from starvation, but where absolutely loaded with rations.
> You travel and sudently die. You find that a single zombie very slowly
> approatched your party, and lesurely killed you over over 100 rounds.
I recall the Wing Commander series suffering from this issue.
moslow should also help with programs that crash with a "division by
zero" error message right at startup.
(Background: Back then, the fastest real-time clock in a PC operated at
18.2Hz; to allow for higher precision - typically at a millisecond level
- real-time delays were often implemented as a delay loop, which was
calibrated at startup; Turbo Pascal's runtime library became notorious
for doing this by running the loop a fixed number of times and measuring
the number of 18.2Hz ticks elapsed, which tended to lead to said
division by zero on machines fast enough to do that initial loop
calibration in less than a tick.)
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Stephen wrote:
>
> Or play OOlite
> http://www.oolite.org/
>
Oh, great! Oh, thanks! Now, how am I ever, EVER, going to get ANY work
done, EVER again???
<g>
(Um, let's see...furs are selling for 61.7 at Dosi...)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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On 9/27/2015 5:43 AM, Sherry K. Shaw wrote:
> Stephen wrote:
>
>>
>> Or play OOlite
>> http://www.oolite.org/
>>
>
> Oh, great! Oh, thanks! Now, how am I ever, EVER, going to get ANY work
> done, EVER again???
>
> <g>
>
> (Um, let's see...furs are selling for 61.7 at Dosi...)
>
>
:-)
[Aside] Like giving away free drugs outside a school. She'll soon be
playing the Dangerous one.
[Insane cackle]
:-D
--
Regards
Stephen
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Stephen wrote:
>
> [Aside] Like giving away free drugs outside a school.
>
Entirely too accurate. ;)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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On 9/28/2015 6:08 AM, Sherry K. Shaw wrote:
> Stephen wrote:
>>
>> [Aside] Like giving away free drugs outside a school.
>>
>
> Entirely too accurate. ;)
>
Earworms (sorry for the image), is another of my irritating supper
powers. :-)
--
Regards
Stephen
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I actually like the irregular plating a lot. Can you publish the source
code?
Such a plating could be great as floor of rooms, in some of my scenes.
Besides, I am managing a ship building wharf, too. ;-)
("Space Ark Seneca" / Space Ark "Mankind")
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I actually like your irregular plating quite a lot. I could use such a
plating for the room floors in some of my scenes. Would you mind to
publish that source code here? I would be happy.
Besides, hey, I am managing a spaceship construction wharf, too! ;-)
("Seneca"/"Mankind")
Sven
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> I actually like your irregular plating quite a lot. I could use such a
> plating for the room floors in some of my scenes. Would you mind to
> publish that source code here? I would be happy.
>
> Besides, hey, I am managing a spaceship construction wharf, too! ;-)
> ("Seneca"/"Mankind")
>
> Sven
>
It looks to be based on the crackle pattern with a form Something
attribute added.
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Yeah, could be. I just like it. :-)
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