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28 May 2024 23:07:51 EDT (-0400)
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From: Bill Pragnell
Subject: Re: Snakes in space
Date: 19 Sep 2015 20:00:01
Message: <web.55fdf5f6fffc18ec26380cb20@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Still requires you to get a media (tape?) image of the game itself; not
> sure if that's possible in any strictly legal fashion unless you owned
> the original... or backed the new incarnation on Kickstarter. Yup, you
> heard me: Backers have official access to the Good Old Times ;)

Aha - http://www.elitehomepage.org/bbc/index.htm

And that's directly from one of the original authors :)


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From: clipka
Subject: Re: Snakes in space
Date: 19 Sep 2015 22:48:06
Message: <55fe1e66$1@news.povray.org>
Am 20.09.2015 um 01:55 schrieb Bill Pragnell:
> clipka <ano### [at] anonymousorg> wrote:
>> Still requires you to get a media (tape?) image of the game itself; not
>> sure if that's possible in any strictly legal fashion unless you owned
>> the original... or backed the new incarnation on Kickstarter. Yup, you
>> heard me: Backers have official access to the Good Old Times ;)
> 
> Aha - http://www.elitehomepage.org/bbc/index.htm
> 
> And that's directly from one of the original authors :)

Doesn't /exactly/ say anything about the game's legal status.


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From: Bill Pragnell
Subject: Re: Snakes in space
Date: 20 Sep 2015 05:25:06
Message: <web.55fe7a56fffc18ec26380cb20@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 20.09.2015 um 01:55 schrieb Bill Pragnell:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Still requires you to get a media (tape?) image of the game itself; not
> >> sure if that's possible in any strictly legal fashion unless you owned
> >> the original... or backed the new incarnation on Kickstarter. Yup, you
> >> heard me: Backers have official access to the Good Old Times ;)
> >
> > Aha - http://www.elitehomepage.org/bbc/index.htm
> >
> > And that's directly from one of the original authors :)
>
> Doesn't /exactly/ say anything about the game's legal status.

True. Although the history of that site, plus the game's Wikipedia page, seem to
imply that Bell's distribution of the original Elite is legit. I think he and
Braben retained the rights to the game when they originally signed with
Acornsoft, so they could port it to other platforms themselves.


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From: Alain
Subject: Re: Snakes in space
Date: 22 Sep 2015 19:39:04
Message: <5601e698@news.povray.org>
Le 15-09-19 15:18, Larry Hudson a écrit :
> On 09/19/2015 06:18 AM, "Jörg \"Yadgar\" Bleimann" wrote:
> [snip]
>> Of course! Too bad that I currently have no computer with a 3.5" disk
>> drive (and MS-DOS!) to
>> install my Elite II Frontier...
>>
> 1}  If you want to bother with the expense, there are USB 3.5" drives
> available.
>
> 2)  As for a DOS emulator...  Check out DOSBox.  It's primarily intended
> for old games, but will run most DOS programs.  Available for
> Window/Linux/Macs.
>
>       -=- Larry -=-
>

In some cases, you may also need to use moslow. When you have very old 
games made to be used on x86, 186 and 286 CPUs and yours is just TO 
fast, like a plain 60 MHz Pentium.
Typical cases from old role playing games:
You get out and immediately die. Looking at the log, you found that you 
died from starvation, but where absolutely loaded with rations.
You travel and sudently die. You find that a single zombie very slowly 
approatched your party, and lesurely killed you over over 100 rounds.


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From: clipka
Subject: Re: Snakes in space
Date: 23 Sep 2015 11:15:55
Message: <5602c22b$1@news.povray.org>
Am 23.09.2015 um 01:39 schrieb Alain:

>> 2)  As for a DOS emulator...  Check out DOSBox.  It's primarily intended
>> for old games, but will run most DOS programs.  Available for
>> Window/Linux/Macs.
>>
>>       -=- Larry -=-
>>
> 
> In some cases, you may also need to use moslow. When you have very old
> games made to be used on x86, 186 and 286 CPUs and yours is just TO
> fast, like a plain 60 MHz Pentium.
> Typical cases from old role playing games:
> You get out and immediately die. Looking at the log, you found that you
> died from starvation, but where absolutely loaded with rations.
> You travel and sudently die. You find that a single zombie very slowly
> approatched your party, and lesurely killed you over over 100 rounds.

I recall the Wing Commander series suffering from this issue.

moslow should also help with programs that crash with a "division by
zero" error message right at startup.

(Background: Back then, the fastest real-time clock in a PC operated at
18.2Hz; to allow for higher precision - typically at a millisecond level
- real-time delays were often implemented as a delay loop, which was
calibrated at startup; Turbo Pascal's runtime library became notorious
for doing this by running the loop a fixed number of times and measuring
the number of 18.2Hz ticks elapsed, which tended to lead to said
division by zero on machines fast enough to do that initial loop
calibration in less than a tick.)


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From: Sherry K  Shaw
Subject: Re: Snakes in space
Date: 27 Sep 2015 00:43:02
Message: <560773d6$1@news.povray.org>
Stephen wrote:

>
> Or play OOlite
> http://www.oolite.org/
>

Oh, great!  Oh, thanks!  Now, how am I ever, EVER, going to get ANY work 
done, EVER again???

<g>

(Um, let's see...furs are selling for 61.7 at Dosi...)


--Sherry Shaw


-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons


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From: Stephen
Subject: Re: Snakes in space
Date: 27 Sep 2015 04:53:59
Message: <5607aea7$1@news.povray.org>
On 9/27/2015 5:43 AM, Sherry K. Shaw wrote:
> Stephen wrote:
>
>>
>> Or play OOlite
>> http://www.oolite.org/
>>
>
> Oh, great!  Oh, thanks!  Now, how am I ever, EVER, going to get ANY work
> done, EVER again???
>
> <g>
>
> (Um, let's see...furs are selling for 61.7 at Dosi...)
>
>

:-)

[Aside] Like giving away free drugs outside a school. She'll soon be 
playing the Dangerous one.

[Insane cackle]

:-D


-- 

Regards
     Stephen


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From: Sherry K  Shaw
Subject: Re: Snakes in space
Date: 28 Sep 2015 01:08:39
Message: <5608cb57$1@news.povray.org>
Stephen wrote:
>
> [Aside] Like giving away free drugs outside a school.
>

Entirely too accurate.  ;)

--Sherry Shaw

-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons


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From: Stephen
Subject: Re: Snakes in space
Date: 28 Sep 2015 03:31:57
Message: <5608eced$1@news.povray.org>
On 9/28/2015 6:08 AM, Sherry K. Shaw wrote:
> Stephen wrote:
>>
>> [Aside] Like giving away free drugs outside a school.
>>
>
> Entirely too accurate.  ;)
>

Earworms (sorry for the image), is another of my irritating supper 
powers. :-)


-- 

Regards
     Stephen


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From: Sven Littkowski
Subject: Re: Snakes in space
Date: 16 Dec 2015 06:44:51
Message: <56714eb3@news.povray.org>
I actually like the irregular plating a lot. Can you publish the source
code?

Such a plating could be great as floor of rooms, in some of my scenes.

Besides, I am managing a ship building wharf, too.   ;-)
("Space Ark Seneca" / Space Ark "Mankind")


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