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From: Lars Rohwedder
Subject: "Rounded" object example / ideas?
Date: 24 May 2015 04:56:14
Message: <5561922e@news.povray.org>
I've rendered a "rounded" object of 7 cubes, 2 cylinders and a
cylindrical hole, as you can see here.

(There is also an animation where this object rotates)

Do you have other ideas for other "rounded" objects? :-)

Lars R.


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 07:15:00
Message: <web.5561b2a3aaecc5217a3e03fe0@news.povray.org>
Lars Rohwedder <rok### [at] gmxde> wrote:
> I've rendered a "rounded" object of 7 cubes, 2 cylinders and a
> cylindrical hole, as you can see here.
>
> (There is also an animation where this object rotates)
>
> Do you have other ideas for other "rounded" objects? :-)
>
> Lars R.

In the Blender it is very easy to create it.
blob cilinder is enough to arrange at the edges of grounds


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 08:45:00
Message: <web.5561c6d1aaecc5217a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Lars Rohwedder <rok### [at] gmxde> wrote:
> > I've rendered a "rounded" object of 7 cubes, 2 cylinders and a
> > cylindrical hole, as you can see here.
> >
> > (There is also an animation where this object rotates)
> >
> > Do you have other ideas for other "rounded" objects? :-)
> >
> > Lars R.
>
> In the Blender it is very easy to create it.
> blob cilinder is enough to arrange at the edges of grounds

Idea example.
But, It is necessary to calculate rapprochement of cylinders that there was no
thickening in knots


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From: Lars Rohwedder
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 15:58:07
Message: <55622d4f@news.povray.org>
>> In the Blender it is very easy to create it. blob cilinder is
>> enough to arrange at the edges of grounds

There are macros for "Rounded_Box" (and other rounded shapes, too) in
Povray. But these macros don't cover arbitrary CSG objects.

> Idea example. But, It is necessary to calculate rapprochement of
> cylinders that there was no thickening in knots

Your rounded boxes look very different to mine. ;-)

L.


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 16:35:01
Message: <web.55623562aaecc5217a3e03fe0@news.povray.org>
Lars Rohwedder <rok### [at] gmxde> wrote:
> >> In the Blender it is very easy to create it. blob cilinder is
> >> enough to arrange at the edges of grounds
>
> There are macros for "Rounded_Box" (and other rounded shapes, too) in
> Povray. But these macros don't cover arbitrary CSG objects.
>
> > Idea example. But, It is necessary to calculate rapprochement of
> > cylinders that there was no thickening in knots
>
> Your rounded boxes look very different to mine. ;-)
>
> L.

No!It not boxing, is mesh.
I offered idea.
I didn't adjust faces therefore distinction is visible.
These are 2 objects: mesh and blob


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 16:50:01
Message: <web.556238deaaecc5217a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
It is necessary to place faces correctly


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 24 May 2015 17:05:01
Message: <web.55623c5faaecc5217a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> It is necessary to place faces correctly

In Blender shift-e.
It is possible to round corners


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From: Lars Rohwedder
Subject: Re: "Rounded" object example / ideas?
Date: 1 Jun 2015 10:06:19
Message: <556c66db$1@news.povray.org>
I made some animations of different "rounded" objects:

http://roker.spamt.net/videos/pov/

:-)

Lars R.


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From: LanuHum
Subject: Re: "Rounded" object example / ideas?
Date: 1 Jun 2015 12:30:01
Message: <web.556c8779aaecc521113a021b0@news.povray.org>
Lars Rohwedder <rok### [at] gmxde> wrote:
> I made some animations of different "rounded" objects:
>
> http://roker.spamt.net/videos/pov/
>
> :-)
>
> Lars R.

The mesh didn't try to create?
It will be possible to animate each vertices.
:)


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From: Cousin Ricky
Subject: Re: "Rounded" object example / ideas?
Date: 6 Jun 2015 12:05:44
Message: <55731a58@news.povray.org>
On 05/24/2015 04:56 AM, Lars Rohwedder wrote:
> Do you have other ideas for other "rounded" objects? :-)

Whatever this thing is, it is made of POV-Ray primitives that are 
patched with isosurfaces where they join.  The isosurfaces are blobbed 
with functions from the RoundEdge module of the Object Collection.

The white circle on the right edge of one the images is an unimplemented 
lamp fixture.  Pay it no mind.

----------[BEGIN CODE EXCERPT]----------
#include "functions.inc"
#include "roundedge.inc"

#declare fn_Cone = function
{ f_sphere (x, 0, z, -0.5 * y)
}
#declare rEdge_cone = 1.5;
#declare RBlob_torus = sqrt(3);

#declare Cone_blob = isosurface
{ function
   { 1 - sqrt
     ( RE_fn_Blob2 (fn_Cone (x, y, z), rEdge_cone)
     + RE_fn_Blob2 (-y, rEdge_cone)
     )
   }
   contained_by { box { -rEdge_cone, <rEdge_cone, 0.01, rEdge_cone> } }
   max_gradient 1.12 / rEdge_cone
}

#declare Sphere_blob = isosurface
{ function
   { 1 - sqrt
     ( RE_fn_Blob2 (f_sphere (x, y, z + 4, 4), 1)
     + RE_fn_Blob2 (-z, 1)
     )
   }
   contained_by { box { -<3, 3, 1>, <3, 3, 0.01> } }
   max_gradient 1
}

#declare Torus_blob = isosurface
{ function
   { 1 - sqrt
     ( RE_fn_Blob2 (f_torus (x - 4, z, y, 3, 1), 1)
     + RE_fn_Blob2 (x, 1)
     )
   }
   contained_by { box { -<0.01, 3, RBlob_torus>, <1, 3, RBlob_torus> } }
   max_gradient 1
}
#declare Torus_and_blob = union
{ object { Torus_blob }
   torus { 3, 1 rotate 90 * x translate 4 * x }
   translate <5, 13, 0>
}

#declare A = sqrt (0.2);
#declare B = 1 + A;
#declare R2 = 4 - B / 2;
#declare R1 = R2 - 2 * A;
union
{ RE_Box (<-5, 8, -5>, <5, 18, 5>, 1, no)
   cone { B * y, R2, 8 * y, 0 }
   cylinder { 0, B * y, R1 }
   torus { R1, 1 translate y }
   object { Cone_blob translate 8 * y }
   sphere { <0, 13, -9>, 4 }
   object { Sphere_blob translate <0, 13, -5> }
   object { Torus_and_blob }
   object { Torus_and_blob scale <-1, 1, 1> }
   scale 1/10
}
-----------[END CODE EXCERPT]-----------


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