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And wrote on 10/05/2015 18.07:
> Here is a similar shape that blend a circle into two circles.
>
There is a lot of potential: this object seems a half body of a cartoon
character.
;-)
Paolo
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"LanuHum" <Lan### [at] yandexru> wrote:
> The main thing that up - smooth, and down - flat, or on the contrary
> That the side appeared smoothly from a bottom to top, or on the contrary
Excuse me, I, ... I just can't understand them.
I guess my English is too bad to realize what these sentences meant...
>
> In the Blender it will be mesh(fictitious, approximately similar), and will be
> exported to Povray as your object.
> For this purpose there will be special entry fields of necessary data.
So, would you like to write a converter that create such shapes and export to
Pov-ray?
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> And wrote on 10/05/2015 18.07:
> > Here is a similar shape that blend a circle into two circles.
> >
> There is a lot of potential: this object seems a half body of a cartoon
> character.
> ;-)
> Paolo
Well, here is its bottom.
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Attachments:
Download 'loft test2 5 4m20s.png' (189 KB)
Preview of image 'loft test2 5 4m20s.png'
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My polygon to circle blending shape has this (not so good?) property:
If you draw a straight line from one corner point of the polygon to the circle,
it will not fit its edge.
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Attachments:
Download 'lofting 1 scale.png' (34 KB)
Preview of image 'lofting 1 scale.png'
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scaled picture
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Download 'lofting 1.png' (50 KB)
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But if you connect the circle to the middle point of one segment of the polygon,
you will get a straight line.
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Preview of image 'lofting scale2.png'
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Hey, I ever rendered these pictures:
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Attachments:
Download 'shapes.png' (146 KB)
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"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > The main thing that up - smooth, and down - flat, or on the contrary
> > That the side appeared smoothly from a bottom to top, or on the contrary
> Excuse me, I, ... I just can't understand them.
> I guess my English is too bad to realize what these sentences meant...
> >
> > In the Blender it will be mesh(fictitious, approximately similar), and will be
> > exported to Povray as your object.
> > For this purpose there will be special entry fields of necessary data.
>
> So, would you like to write a converter that create such shapes and export to
> Pov-ray?
Sorry, I don't speak English. I use an online translator.
Well, I will try to explain on another.
Your first example has 6 edges.
How to write a similar polynom for N edges???
The user shouldn't write a formula. :)
The user needs this:
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Download 'polynom.jpg' (16 KB)
Preview of image 'polynom.jpg'
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I will specify:
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Attachments:
Download 'polynom1.jpg' (19 KB)
Preview of image 'polynom1.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> Sorry, I don't speak English. I use an online translator.
> Well, I will try to explain on another.
> Your first example has 6 edges.
> How to write a similar polynom for N edges???
> The user shouldn't write a formula. :)
> The user needs this:
If you are asking how to do that(shape) in Pov-ray, I have finished the work.
But there is some other detailed problem ...
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