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"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > The main thing that up - smooth, and down - flat, or on the contrary
> > That the side appeared smoothly from a bottom to top, or on the contrary
> Excuse me, I, ... I just can't understand them.
> I guess my English is too bad to realize what these sentences meant...
> >
> > In the Blender it will be mesh(fictitious, approximately similar), and will be
> > exported to Povray as your object.
> > For this purpose there will be special entry fields of necessary data.
>
> So, would you like to write a converter that create such shapes and export to
> Pov-ray?
Sorry, I don't speak English. I use an online translator.
Well, I will try to explain on another.
Your first example has 6 edges.
How to write a similar polynom for N edges???
The user shouldn't write a formula. :)
The user needs this:
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