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On 14-10-2014 6:46, Bald Eagle wrote:
> Fireplace Mantel modeled in SDL.
> Still needs a bit of touch-up.
>
Nice!
Thomas
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Is there any explanation for why the emissive media lamp looks lit from this
angle, and not the others?
I'm having trouble also with trying to get the new ceiling fixtures lit.
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Preview of image 'secretpassage_lit_lamp.png'

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On 15-10-2014 0:14, Bald Eagle wrote:
> Is there any explanation for why the emissive media lamp looks lit from this
> angle, and not the others?
>
> I'm having trouble also with trying to get the new ceiling fixtures lit.
>
>
I am not sure if an emissive media is appropriate for that. Why not use
a pointlight with fade distance, and an opaline glass?
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> I am not sure if an emissive media is appropriate for that. Why not use
> a pointlight with fade distance, and an opaline glass?
Oh, believe me, the first thing I did was add a light source to the center of
the emissive media, and then delete the media and keep the light source...
I'm sure it's some ridiculous error I'm making - I keep hunting it down - I
often spot these things (late) at night and am too stupefied to work them out.
New day, new coffee. A POVving I will go...
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Update with CSG mantel, fireplace tools, CSG card table, and a few other minor
fixes. Working on the more complex furniture now...
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Table top rotates 45 degrees and table leaves fold out.
Drawer opens, with card game stuff inside.
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Working on a rudimentary framework for the sofa.
Could use some constructive (<--- Ha! :D ) feedback on how to go about
creating the curved back, the dimples in the rear cushion {can I use multiple
black hole warps?), less rounded profiles, and the general ornate cruftwork.
Ja, Ich liebe das musik band "Kruftwerk"!
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I got a lot of the sofa worked out - this spline business can be confusing as
all get-out for me sometimes.
There's still a few small issues with coverage, but it looks good from where my
camera is located... ;)
Made entirely with CSG: hand-coded sphere sweeps, splines, blobs, cylinders,
boxes and a superellipsoid.
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Current state of the WIP:
CSG Sofa and chairs
Mirrors and frames
Sepia-toned (in POV-Ray) photos with some speckled masking
CSG tables
CSG mantel and tools
Lots of minor tweaks in construction and texturing
Rendered on 1024 x 768 aa0.3 and using radiosity
I must admit - the radiosity is a very nice lighting enhancement, and really
makes the tunnel look much better and gives much better definition to many of
the objects in the room.
Some of the objects still are dull / washed out/ fuzzy / flat as compared to
when rendered as an include file WIP in empty space with only a bright sky
sphere - so I'm guessing that maybe I'll have to do some serious lighting work
to provide what is lacking.
Please chime in with constructive criticism - I think I have something perfectly
adequate and acceptable, but I'd honestly have to give much of the credit to all
of the contributors to the POV-Ray project - providing the tools to make POV-Ray
do what it can do - not due to any innate talent of mine.
So, I'm looking to hear about what I can do to really raise the level of quality
since I think I'm done modeling the bulk of the _things_ and can begin shifting
more of my focus to the crafting of textures normals and finishes, camera angle,
lighting, radiosity, HDRI lighting, media, etc.
Thanks so much to everyone so far - I'm starting to "get" a lot more of this.
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