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Current state of the WIP:
CSG Sofa and chairs
Mirrors and frames
Sepia-toned (in POV-Ray) photos with some speckled masking
CSG tables
CSG mantel and tools
Lots of minor tweaks in construction and texturing
Rendered on 1024 x 768 aa0.3 and using radiosity
I must admit - the radiosity is a very nice lighting enhancement, and really
makes the tunnel look much better and gives much better definition to many of
the objects in the room.
Some of the objects still are dull / washed out/ fuzzy / flat as compared to
when rendered as an include file WIP in empty space with only a bright sky
sphere - so I'm guessing that maybe I'll have to do some serious lighting work
to provide what is lacking.
Please chime in with constructive criticism - I think I have something perfectly
adequate and acceptable, but I'd honestly have to give much of the credit to all
of the contributors to the POV-Ray project - providing the tools to make POV-Ray
do what it can do - not due to any innate talent of mine.
So, I'm looking to hear about what I can do to really raise the level of quality
since I think I'm done modeling the bulk of the _things_ and can begin shifting
more of my focus to the crafting of textures normals and finishes, camera angle,
lighting, radiosity, HDRI lighting, media, etc.
Thanks so much to everyone so far - I'm starting to "get" a lot more of this.
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