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> "Fractracer" <lg.### [at] gmailcom> wrote:
>> The sea is an adaptation of Jaime Vives Piqueres i_water.inc.
>
> Where does one find i_water.inc? I can't find it anywhere.
>
>
Look at the Jaime's page :
http://www.ignorancia.org/en/index.php?page=Sources_map
and search the sea entry, the file is in the zip.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
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>
> Nice water... :)
Thank you.
> Maybe the paper boat needs to be a bit more angulate/sharp, and as
> other said, you need to add a lot more garbage, but it's looking good.
>
> --
> jaime
I agree, the paper boat will not be in the final image while I have not
made a better model. I also add some trashes (tyre, other bottles,
planks, Bart Simpson's puppet,...). Some work to make all this stuff dirty.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
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Something looks realistic, and something doesn't.
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"And" <49341109@ntnu.edu.tw> wrote:
> Something looks realistic, and something doesn't.
What I see is clean water and harmless nontoxic buoys.
I'm guessing that some tenuous connection is trying to be drawn between
containers that people actually drink out of and dead fish.
What killed the fish ???
I think that should be an essential and credible element of your composition.
[usually it's shock, poison - natural or otherwise, oxygen depletion, bigger
fish, or old age]
I think you're trying to convey a sense of localized pollution, and an element
of putrefication.
The clear pupil on the fish is incongruous with it being dead. Make it milky.
Can you open up a rough red isosurface hole in the top side of a fish? (I like
your fish)
Really dirty water with that kind of turbulence usually has that yellow-brown
foam clinging to things. There's also some of that thin-film refractive
iridescence from the foam and/or oils.
I'd go for a smooth clear bottle and give it that muddied algae look. IMHO the
contrast between the clear glass and the muddy algal sludge on it makes it look
- dirtier.
The plastic bottle is really interesting looking - is that some sort of very
large mesh?
Add some sort of scuffing/scratching texture to it to take off the gloss.
Keep hammering at it - I know how long it can take. ;)
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>
> What I see is clean water and harmless nontoxic buoys.
> I'm guessing that some tenuous connection is trying to be drawn between
> containers that people actually drink out of and dead fish.
> What killed the fish ???
> I think that should be an essential and credible element of your composition.
> [usually it's shock, poison - natural or otherwise, oxygen depletion, bigger
> fish, or old age]
>
> I think you're trying to convey a sense of localized pollution, and an element
> of putrefication.
>
> The clear pupil on the fish is incongruous with it being dead. Make it milky.
> Can you open up a rough red isosurface hole in the top side of a fish? (I like
> your fish)
Dont' eat them!
> Really dirty water with that kind of turbulence usually has that yellow-brown
> foam clinging to things. There's also some of that thin-film refractive
> iridescence from the foam and/or oils.
> I'd go for a smooth clear bottle and give it that muddied algae look. IMHO the
> contrast between the clear glass and the muddy algal sludge on it makes it look
> - dirtier.
This image is a first WIP, I actually wait the new rendering, with brown
water, more trashes... My PC run since this morning and I post the new
image as sson it is over.
But I agree with some of your points, I have forget iridesence, the fish
are not really textured...
> The plastic bottle is really interesting looking - is that some sort of very
> large mesh?
The plastic bottle is a lathe from Gilles Tran, the distorted aspect is
due to a large crackle normal.
> Add some sort of scuffing/scratching texture to it to take off the gloss.
Scuffing/scratching the texture is the last step.
> Keep hammering at it - I know how long it can take. ;)
>
Time is all we have.
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
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FractRacer <lg.### [at] gmailcom> wrote:
> > Where does one find i_water.inc? I can't find it anywhere.
> >
> Look at the Jaime's page :
> http://www.ignorancia.org/en/index.php?page=Sources_map
> and search the sea entry, the file is in the zip.
Thanks!
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"Bald Eagle" <cre### [at] netscapenet> wrote:
> What I see is clean water and harmless nontoxic buoys.
Some iridescence (oil slick) and plastic six pack rings (deadly to wildlife if
the rings are not clipped) ought to fix that.
An oil slick may require a change to the water's isosurface.
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The second WIP, more than 20 hours of rendering. Some work on the
scene, I have miss the eyes of the frog...
Lionel
--
Do not judge my words, judge my actions.
---
http://www.avast.com
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Attachments:
Download 'sea_garbage.png' (2349 KB)
Preview of image 'sea_garbage.png'
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FractRacer <lg.### [at] gmailcom> wrote:
>
> The second WIP, more than 20 hours of rendering. Some work on the
> scene, I have miss the eyes of the frog...
>
> Lionel
>
> --
> Do not judge my words, judge my actions.
>
>
> ---
active.
> http://www.avast.com
Hi Lionel,
I take this as an improvement to your first approach. The can looks much better
than the paper vessel in the first Scene. Modelling dirty water is a very hard
job with POV and I think, that you are a little bit too dark at the moment. IMO
you should find something between your first and your actual image for the water
material. And the reflections on the green topped bottle are a bit too even. To
much rectangeles there. Otherwise a very promising WIP.
Best regards,
Michael
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Am 09.09.2014 18:40, schrieb FractRacer:
>
> The second WIP, more than 20 hours of rendering. Some work on the
> scene, I have miss the eyes of the frog...
"Eeeks! Mom, I don't want to go swimming in that water - there's an ugly
frog in there."
I wonder how that poor animal managed to survive there. AFAIK frogs
require quite an intact ecosystem. Then again, with those eyes it's
probably a radioactive mutant anyway...
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