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6 Oct 2024 10:19:42 EDT (-0400)
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From: LanuHum
Subject: Re: RBezier
Date: 26 Apr 2014 19:40:00
Message: <web.535c43307cffa6467a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:



> >
> > I too wanted that my exporter was useful to someone such to what I write it,
> > but, it appeared, it is necessary for nobody.

Sorry!

>
> Do you have a modeler for rbezier ?
> Or a killing-picture with them ? (like in "killing-application" of the
> Internet bubble)

  You - master in C++


> > Then, I won't ask you about opencl. :)
>
> What's the relation ?

Povray loses on speed, exactly, because of a stubborn position........
The big problem to redistribute calculations on the videocard?


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From: LanuHum
Subject: Re: RBezier
Date: 26 Apr 2014 19:55:00
Message: <web.535c46627cffa6467a3e03fe0@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:

>
> If I understand correctly this could have helped me when I made my bass
> for cutting the c-holes from the sound-box.
>
> --
> -Nekar Xenos-

Your guitar - small that I can make.
Simply, I can't brag: God doesn't resolve!

My task - to help all!


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From: Le Forgeron
Subject: Re: RBezier
Date: 27 Apr 2014 09:34:10
Message: <535d0752@news.povray.org>


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From: LanuHum
Subject: Re: RBezier
Date: 27 Apr 2014 11:25:01
Message: <web.535d20cf7cffa6467a3e03fe0@news.povray.org>


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From: Alain
Subject: Re: RBezier
Date: 27 Apr 2014 12:23:15
Message: <535d2ef3@news.povray.org>

> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote:
>
>> Me all interests about Povray
>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>>
>>  RBezier
>> This patch is the last in my series of patches for POV-Ray. It extends
>> POV-Ray
>> by ray tracing of trimmed rational Bezier surface patches using Bezier
>> clipping
>> (as described by Nishita, Sederberg and Kakimoto).
>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/examples/trims-b.png
>>
>>
>> I didn't find in Povray-3.7 opportunity to create bezier patch
>> Good idea for creation of leaves
>
> If I understand correctly this could have helped me when I made my bass
> for cutting the c-holes from the sound-box.
>

An electric bass guitar with a violin/celo body? That's new...


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From: Nekar Xenos
Subject: Re: RBezier
Date: 27 Apr 2014 12:50:09
Message: <op.xezidowvufxv4h@xena.home>
On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:



>> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
:
>>
>>> Me all interests about Povray
>>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>>>
>>>  RBezier
>>> This patch is the last in my series of patches for POV-Ray. It exten
ds
>>> POV-Ray
>>> by ray tracing of trimmed rational Bezier surface patches using Bezi
er
>>> clipping
>>> (as described by Nishita, Sederberg and Kakimoto).
>>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
es/trims-b.png
>>>
>>>
>>> I didn't find in Povray-3.7 opportunity to create bezier patch
>>> Good idea for creation of leaves
>>
>> If I understand correctly this could have helped me when I made my ba
ss
>> for cutting the c-holes from the sound-box.
>>
>
> An electric bass guitar with a violin/celo body? That's new...

My design electro-acoustic bass based on a contra-bass.
I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
  

the soundbox but I couldn't add depth because I couldn't csg the sides o
f  

the C-holes. I was thinking maybe this patch would make it possible.

-- 

-Nekar Xenos-


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From: andrel
Subject: Re: RBezier
Date: 27 Apr 2014 13:26:04
Message: <535D3D85.6040303@gmail.com>
>> An electric bass guitar with a violin/celo body? That's new...
>
> My design electro-acoustic bass based on a contra-bass.
> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
> the soundbox but I couldn't add depth because I couldn't csg the sides
> of the C-holes. I was thinking maybe this patch would make it possible.
>
Could you not subtract the a scaled down version to create the resonance 
chamber?
I am assuming that the thickness of the upper and lower surfaces need 
not be detailed modelled to get a realistic sound body.

-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.

---
This email is free from viruses and malware because avast! Antivirus protection is
active.
http://www.avast.com


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From: Nekar Xenos
Subject: Re: RBezier
Date: 27 Apr 2014 16:21:08
Message: <op.xezr5biwufxv4h@xena.home>
On Sun, 27 Apr 2014 19:25:25 +0200, andrel <byt### [at] gmailcom> wrote:

>
>>> An electric bass guitar with a violin/celo body? That's new...
>>
>> My design electro-acoustic bass based on a contra-bass.
>> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>> the soundbox but I couldn't add depth because I couldn't csg the sides
>> of the C-holes. I was thinking maybe this patch would make it possible.
>>
> Could you not subtract the a scaled down version to create the resonance  
> chamber?
> I am assuming that the thickness of the upper and lower surfaces need  
> not be detailed modelled to get a realistic sound body.
>
It just ends up looking like a shadow. I need to do the walls/edges of the  
c-holes and they need to match.

-- 
-Nekar Xenos-


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From: Alain
Subject: Re: RBezier
Date: 27 Apr 2014 16:37:57
Message: <535d6aa5$1@news.povray.org>

> On Sun, 27 Apr 2014 19:25:25 +0200, andrel <byt### [at] gmailcom> wrote:
>
>>
>>>> An electric bass guitar with a violin/celo body? That's new...
>>>
>>> My design electro-acoustic bass based on a contra-bass.
>>> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>>> the soundbox but I couldn't add depth because I couldn't csg the sides
>>> of the C-holes. I was thinking maybe this patch would make it possible.
>>>
>> Could you not subtract the a scaled down version to create the
>> resonance chamber?
>> I am assuming that the thickness of the upper and lower surfaces need
>> not be detailed modelled to get a realistic sound body.
>>
> It just ends up looking like a shadow. I need to do the walls/edges of
> the c-holes and they need to match.
>
Right now, the C-holes look like they are painted on...

How about replacing the patch with an hight_field?

Do a render of only the front face using an orthographic camera and a 
black to white gradient. Use +fng16 on the command line when using 
version 3.7.

Add some slight bluring to get some beveling/rounding. May be done using 
some focal blur or by post processing.

Use water_level to remove the outside part.

As it may be to thick around the openings, you can now use a difference 
around the C-holes to get just the correct thickness.

For the back face, you can still use the bezier patch, or you can use 
another hight_field made without the openings.



Alain


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From: s day
Subject: Re: RBezier
Date: 28 Apr 2014 04:30:01
Message: <web.535e10b87cffa6461e6cd2c20@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:
>
>

> >> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
> :
> >>
> >>> Me all interests about Povray
> >>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
> >>>
> >>>  RBezier
> >>> This patch is the last in my series of patches for POV-Ray. It exten
> ds
> >>> POV-Ray
> >>> by ray tracing of trimmed rational Bezier surface patches using Bezi
> er
> >>> clipping
> >>> (as described by Nishita, Sederberg and Kakimoto).
> >>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
> es/trims-b.png
> >>>
> >>>
> >>> I didn't find in Povray-3.7 opportunity to create bezier patch
> >>> Good idea for creation of leaves
> >>
> >> If I understand correctly this could have helped me when I made my ba
> ss
> >> for cutting the c-holes from the sound-box.
> >>
> >
> > An electric bass guitar with a violin/celo body? That's new...
>
> My design electro-acoustic bass based on a contra-bass.
> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>
>
> the soundbox but I couldn't add depth because I couldn't csg the sides o
> f
>
> the C-holes. I was thinking maybe this patch would make it possible.
>
> --
>
> -Nekar Xenos-

What about putting a thin box inside the soundbox behind where the C-holes are
then simply cutting a hole in this box as well?

Seab


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