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Le_Forgeron <jgr### [at] freefr> wrote:
> >
> > I too wanted that my exporter was useful to someone such to what I write it,
> > but, it appeared, it is necessary for nobody.
Sorry!
>
> Do you have a modeler for rbezier ?
> Or a killing-picture with them ? (like in "killing-application" of the
> Internet bubble)
You - master in C++
> > Then, I won't ask you about opencl. :)
>
> What's the relation ?
Povray loses on speed, exactly, because of a stubborn position........
The big problem to redistribute calculations on the videocard?
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"Nekar Xenos" <nek### [at] gmailcom> wrote:
>
> If I understand correctly this could have helped me when I made my bass
> for cutting the c-holes from the sound-box.
>
> --
> -Nekar Xenos-
Your guitar - small that I can make.
Simply, I can't brag: God doesn't resolve!
My task - to help all!
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Post a reply to this message
Attachments:
Download 'egg.png' (113 KB)
Preview of image 'egg.png'
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Post a reply to this message
Attachments:
Download 'pfcg.jpg' (17 KB)
Preview of image 'pfcg.jpg'
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> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote:
>
>> Me all interests about Povray
>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>>
>> RBezier
>> This patch is the last in my series of patches for POV-Ray. It extends
>> POV-Ray
>> by ray tracing of trimmed rational Bezier surface patches using Bezier
>> clipping
>> (as described by Nishita, Sederberg and Kakimoto).
>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/examples/trims-b.png
>>
>>
>> I didn't find in Povray-3.7 opportunity to create bezier patch
>> Good idea for creation of leaves
>
> If I understand correctly this could have helped me when I made my bass
> for cutting the c-holes from the sound-box.
>
An electric bass guitar with a violin/celo body? That's new...
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On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:
>> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
:
>>
>>> Me all interests about Povray
>>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>>>
>>> RBezier
>>> This patch is the last in my series of patches for POV-Ray. It exten
ds
>>> POV-Ray
>>> by ray tracing of trimmed rational Bezier surface patches using Bezi
er
>>> clipping
>>> (as described by Nishita, Sederberg and Kakimoto).
>>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
es/trims-b.png
>>>
>>>
>>> I didn't find in Povray-3.7 opportunity to create bezier patch
>>> Good idea for creation of leaves
>>
>> If I understand correctly this could have helped me when I made my ba
ss
>> for cutting the c-holes from the sound-box.
>>
>
> An electric bass guitar with a violin/celo body? That's new...
My design electro-acoustic bass based on a contra-bass.
I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
the soundbox but I couldn't add depth because I couldn't csg the sides o
f
the C-holes. I was thinking maybe this patch would make it possible.
--
-Nekar Xenos-
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>> An electric bass guitar with a violin/celo body? That's new...
>
> My design electro-acoustic bass based on a contra-bass.
> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
> the soundbox but I couldn't add depth because I couldn't csg the sides
> of the C-holes. I was thinking maybe this patch would make it possible.
>
Could you not subtract the a scaled down version to create the resonance
chamber?
I am assuming that the thickness of the upper and lower surfaces need
not be detailed modelled to get a realistic sound body.
--
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.
---
This email is free from viruses and malware because avast! Antivirus protection is
active.
http://www.avast.com
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On Sun, 27 Apr 2014 19:25:25 +0200, andrel <byt### [at] gmailcom> wrote:
>
>>> An electric bass guitar with a violin/celo body? That's new...
>>
>> My design electro-acoustic bass based on a contra-bass.
>> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>> the soundbox but I couldn't add depth because I couldn't csg the sides
>> of the C-holes. I was thinking maybe this patch would make it possible.
>>
> Could you not subtract the a scaled down version to create the resonance
> chamber?
> I am assuming that the thickness of the upper and lower surfaces need
> not be detailed modelled to get a realistic sound body.
>
It just ends up looking like a shadow. I need to do the walls/edges of the
c-holes and they need to match.
--
-Nekar Xenos-
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> On Sun, 27 Apr 2014 19:25:25 +0200, andrel <byt### [at] gmailcom> wrote:
>
>>
>>>> An electric bass guitar with a violin/celo body? That's new...
>>>
>>> My design electro-acoustic bass based on a contra-bass.
>>> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>>> the soundbox but I couldn't add depth because I couldn't csg the sides
>>> of the C-holes. I was thinking maybe this patch would make it possible.
>>>
>> Could you not subtract the a scaled down version to create the
>> resonance chamber?
>> I am assuming that the thickness of the upper and lower surfaces need
>> not be detailed modelled to get a realistic sound body.
>>
> It just ends up looking like a shadow. I need to do the walls/edges of
> the c-holes and they need to match.
>
Right now, the C-holes look like they are painted on...
How about replacing the patch with an hight_field?
Do a render of only the front face using an orthographic camera and a
black to white gradient. Use +fng16 on the command line when using
version 3.7.
Add some slight bluring to get some beveling/rounding. May be done using
some focal blur or by post processing.
Use water_level to remove the outside part.
As it may be to thick around the openings, you can now use a difference
around the C-holes to get just the correct thickness.
For the back face, you can still use the bezier patch, or you can use
another hight_field made without the openings.
Alain
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"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:
>
>
> >> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
> :
> >>
> >>> Me all interests about Povray
> >>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
> >>>
> >>> RBezier
> >>> This patch is the last in my series of patches for POV-Ray. It exten
> ds
> >>> POV-Ray
> >>> by ray tracing of trimmed rational Bezier surface patches using Bezi
> er
> >>> clipping
> >>> (as described by Nishita, Sederberg and Kakimoto).
> >>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
> es/trims-b.png
> >>>
> >>>
> >>> I didn't find in Povray-3.7 opportunity to create bezier patch
> >>> Good idea for creation of leaves
> >>
> >> If I understand correctly this could have helped me when I made my ba
> ss
> >> for cutting the c-holes from the sound-box.
> >>
> >
> > An electric bass guitar with a violin/celo body? That's new...
>
> My design electro-acoustic bass based on a contra-bass.
> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>
>
> the soundbox but I couldn't add depth because I couldn't csg the sides o
> f
>
> the C-holes. I was thinking maybe this patch would make it possible.
>
> --
>
> -Nekar Xenos-
What about putting a thin box inside the soundbox behind where the C-holes are
then simply cutting a hole in this box as well?
Seab
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