POV-Ray : Newsgroups : povray.binaries.images : RBezier : Re: RBezier Server Time
6 Oct 2024 07:16:49 EDT (-0400)
  Re: RBezier  
From: Nekar Xenos
Date: 27 Apr 2014 12:50:09
Message: <op.xezidowvufxv4h@xena.home>
On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:



>> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
:
>>
>>> Me all interests about Povray
>>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
>>>
>>>  RBezier
>>> This patch is the last in my series of patches for POV-Ray. It exten
ds
>>> POV-Ray
>>> by ray tracing of trimmed rational Bezier surface patches using Bezi
er
>>> clipping
>>> (as described by Nishita, Sederberg and Kakimoto).
>>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
es/trims-b.png
>>>
>>>
>>> I didn't find in Povray-3.7 opportunity to create bezier patch
>>> Good idea for creation of leaves
>>
>> If I understand correctly this could have helped me when I made my ba
ss
>> for cutting the c-holes from the sound-box.
>>
>
> An electric bass guitar with a violin/celo body? That's new...

My design electro-acoustic bass based on a contra-bass.
I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
  

the soundbox but I couldn't add depth because I couldn't csg the sides o
f  

the C-holes. I was thinking maybe this patch would make it possible.

-- 

-Nekar Xenos-


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