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"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Sun, 27 Apr 2014 18:23:23 +0200, Alain <kua### [at] videotronca> wrote:
>
>
> >> On Fri, 25 Apr 2014 20:07:55 +0200, LanuHum <Lan### [at] yandexru> wrote
> :
> >>
> >>> Me all interests about Povray
> >>> http://atrey.karlin.mff.cuni.cz/~0rfelyus/
> >>>
> >>> RBezier
> >>> This patch is the last in my series of patches for POV-Ray. It exten
> ds
> >>> POV-Ray
> >>> by ray tracing of trimmed rational Bezier surface patches using Bezi
> er
> >>> clipping
> >>> (as described by Nishita, Sederberg and Kakimoto).
> >>> ftp://atrey.karlin.mff.cuni.cz/pub/local/0rfelyus/povray-3.02/exampl
> es/trims-b.png
> >>>
> >>>
> >>> I didn't find in Povray-3.7 opportunity to create bezier patch
> >>> Good idea for creation of leaves
> >>
> >> If I understand correctly this could have helped me when I made my ba
> ss
> >> for cutting the c-holes from the sound-box.
> >>
> >
> > An electric bass guitar with a violin/celo body? That's new...
>
> My design electro-acoustic bass based on a contra-bass.
> I hand-coded the sound-box as a bezier patch. I CSG'd the C-holes out of
>
>
> the soundbox but I couldn't add depth because I couldn't csg the sides o
> f
>
> the C-holes. I was thinking maybe this patch would make it possible.
>
> --
>
> -Nekar Xenos-
What about putting a thin box inside the soundbox behind where the C-holes are
then simply cutting a hole in this box as well?
Seab
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