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6 May 2024 11:02:48 EDT (-0400)
  Blender to Povray: unofficial version: screenshots (Message 11 to 20 of 144)  
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 20 Apr 2014 07:09:17
Message: <5353aadd$1@news.povray.org>
On 20-4-2014 10:34, LanuHum wrote:

> Blender has the generator of trees.
> On a screenshot of its control, including possibility of animation.
> My task - to transfer it in Povray, using possibilities of Povray.
> For this purpose there are options:
> 1 . To convert a tree in mesh
> 2 . To write down it as sphere_sweep
> 3 . To write down it as blob. Over this option I work. Branches will smoothly
> join

Yes, those are the interesting options indeed. Blobs for foreground 
trees and mesh for planting whole forests.

>
> The generator creates leaves, but, not really beautifully.
> Over it we will think.
> :)
>
In interesting option for this would be to generate flat or curved mesh 
polygons, uv-mapped with a leaf image map. Alternatively, a polygon in 
the form of a leaf, to be textured accordingly.

Thomas


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 20 Apr 2014 07:30:01
Message: <web.5353aea08d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >
> In interesting option for this would be to generate flat or curved mesh
> polygons, uv-mapped with a leaf image map. Alternatively, a polygon in
> the form of a leaf, to be textured accordingly.
>
> Thomas

UV texturing in Blender allows to create the massif of leaves.
For this purpose it is necessary to make necessary manipulations.

To create UV, it is necessary to create rectangle leaves
Having allocated leaves it is necessary to pass into an editing mode.
Then, having allocated everything (is by default allocated) to make unwrap
\follow active quads


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 22 Apr 2014 15:10:01
Message: <web.5356be688d10ac1c7a3e03fe0@news.povray.org>
Addon L-system:


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 May 2014 09:35:01
Message: <web.536641f28d10ac1c7a3e03fe0@news.povray.org>
Blobs:


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 May 2014 10:00:01
Message: <web.536647b98d10ac1c7a3e03fe0@news.povray.org>
Round_wire:


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 May 2014 11:40:00
Message: <web.53665f298d10ac1c7a3e03fe0@news.povray.org>
New addon: add tree with smoothing branch


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 May 2014 16:55:01
Message: <web.5366a8718d10ac1c7a3e03fe0@news.povray.org>
Thank you, developers!


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 May 2014 16:55:02
Message: <web.5366a8fb8d10ac1c7a3e03fe0@news.povray.org>
Tomorrow I will be played with a set of materials for this purpose


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 18 May 2014 13:35:01
Message: <web.5378eede8d10ac1c7a3e03fe0@news.povray.org>
Lathe. Bezier type


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 10 Jun 2014 12:15:02
Message: <web.53972e3e8d10ac1c113a021b0@news.povray.org>
Development: Blender, OSL for Povray.
Animation of a form of a surface:


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