POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots : Re: Blender to Povray: unofficial version: screenshots Server Time
19 May 2024 03:26:10 EDT (-0400)
  Re: Blender to Povray: unofficial version: screenshots  
From: LanuHum
Date: 20 Apr 2014 07:30:01
Message: <web.5353aea08d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >
> In interesting option for this would be to generate flat or curved mesh
> polygons, uv-mapped with a leaf image map. Alternatively, a polygon in
> the form of a leaf, to be textured accordingly.
>
> Thomas

UV texturing in Blender allows to create the massif of leaves.
For this purpose it is necessary to make necessary manipulations.

To create UV, it is necessary to create rectangle leaves
Having allocated leaves it is necessary to pass into an editing mode.
Then, having allocated everything (is by default allocated) to make unwrap
\follow active quads


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