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Thomas de Groot <tho### [at] degrootorg> wrote:
> >
> In interesting option for this would be to generate flat or curved mesh
> polygons, uv-mapped with a leaf image map. Alternatively, a polygon in
> the form of a leaf, to be textured accordingly.
>
> Thomas
UV texturing in Blender allows to create the massif of leaves.
For this purpose it is necessary to make necessary manipulations.
To create UV, it is necessary to create rectangle leaves
Having allocated leaves it is necessary to pass into an editing mode.
Then, having allocated everything (is by default allocated) to make unwrap
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