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Jim Henderson <nos### [at] nospam com> wrote:
>
> Awesome, thanks!
>
> Jim
I made a small lesson: Use multipattern node
http://youtu.be/9BkWPqjur4g
Material registers in the Preview.pov file in a system temporary directory (TEMP
or tmp)
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The animated object is used as a particle.
Animation is reproduced for each particle from the moment of its birth.
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Attachments:
Download 'animparticles.blend.jpg' (335 KB)
Preview of image 'animparticles.blend.jpg'

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7 particle systems with 7 blobs
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Attachments:
Download 'partwithblob1.jpg' (238 KB)
Preview of image 'partwithblob1.jpg'

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Convert particles type "hair" to mesh, and uv_mapping
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Attachments:
Download 'mesh_particles.jpg' (417 KB)
Preview of image 'mesh_particles.jpg'

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Bevelled Text
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Attachments:
Download 'font_povray.blend.jpg' (227 KB)
Preview of image 'font_povray.blend.jpg'

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Fire. :(
#version 3.7;
global_settings {
}
background {rgbt<0.218, 0.605, 0.985, 0>}
box{<0,0,0>, <1,1,1>
pigment{ rgbt 1 }
hollow
interior{ //---------------------
media{ method 3
emission <1,0.4,0.08462>
density{density_file df3 "/tmp/smoke_Smoke_Domain.df3"
color_map {
[0 rgb <0,0,0>]
[0.2089 rgb <1,0.2661,0.05584>]
[0.6424 rgb <1,0.9802,0.07911>]
[1 rgb <1,1,1>]
} // end color_map
} // end of density
samples 512
}
}
scale<1.75694,1.75694,3.56348>
translate<-0.878472,-0.878472,-1.0015>
matrix <2.000000, 0.000000, 0.000000, 0.000000, -0.000000, -2.000000,
0.000000, 3.000000, -0.000000, 0.000000, 1.000000, -0.000000>
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-21.561319, -47.121779, 0.000001>
translate <-8.163394, 5.401933, 7.580114>
}
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Attachments:
Download 'smoke_smoke_domain.df3.dat' (1053 KB)
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Screenshot to the file placed before
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Attachments:
Download 'smoke.blend.jpg' (315 KB)
Preview of image 'smoke.blend.jpg'

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Fire in Blender-249 was so created.
The system of particles was used
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Attachments:
Download 'fire_blender249.jpg' (296 KB)
Preview of image 'fire_blender249.jpg'

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"LanuHum" <Lan### [at] yandex ru> wrote:
> Fire. :(
>
> #version 3.7;
>
> global_settings {
> }
> background {rgbt<0.218, 0.605, 0.985, 0>}
>
> box{<0,0,0>, <1,1,1>
> pigment{ rgbt 1 }
> hollow
> interior{ //---------------------
> media{ method 3
> emission <1,0.4,0.08462>
> density{density_file df3 "/tmp/smoke_Smoke_Domain.df3"
> color_map {
> [0 rgb <0,0,0>]
> [0.2089 rgb <1,0.2661,0.05584>]
> [0.6424 rgb <1,0.9802,0.07911>]
> [1 rgb <1,1,1>]
> } // end color_map
> } // end of density
> samples 512
> }
> }
> scale<1.75694,1.75694,3.56348>
> translate<-0.878472,-0.878472,-1.0015>
> matrix <2.000000, 0.000000, 0.000000, 0.000000, -0.000000, -2.000000,
> 0.000000, 3.000000, -0.000000, 0.000000, 1.000000, -0.000000>
> }
>
> light_source {
> <4.08,5.9,-1.01>
> color rgb<1, 1, 1>
> }
>
> camera {
> location <0, 0, 0>
> look_at <0, 0, -1>
> right <-1.7777777777777777, 0, 0>
> up <0, 1, 0>
> angle 49.134343
> rotate <-21.561319, -47.121779, 0.000001>
> translate <-8.163394, 5.401933, 7.580114>
> }
Sorry, I haven't noticed so far. For personal reasons I can not dive into it
before sunday. Please excuse.
Best regards,
Michael
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"MichaelJF" <mi-### [at] t-online de> wrote:
>
> Sorry, I haven't noticed so far. For personal reasons I can not dive into it
> before sunday. Please excuse.
>
> Best regards,
> Michael
Everything is good.
I dealt with fire coloring a little.
I added opportunity to load color_map from the text file.
To create such file it is enough to copy from any file of a line.
For an example:
[0.0 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.001 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.167 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.333 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.500 rgbft <0.000,0.000,0.000,0.000,0.000>]
[0.667 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.834 rgbft <0.333,0.333,0.333,0.000,0.000>]
[0.999 rgbft <0.333,0.333,0.333,0.000,0.000>]
[1.000 rgbft <0.0,0.0,0.0,0.000,0.000>]
Save as "Fire_density.txt"
In Blender press button "Load map"
On a screenshot it is emphasized with the red line.
Hands to enter such combinations long and inconveniently.
The df3 file is created quickly, for animation quite good time.
:)
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Attachments:
Download 'fire_blender_povray.jpg' (84 KB)
Preview of image 'fire_blender_povray.jpg'

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