POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots Server Time
21 Apr 2026 08:15:59 EDT (-0400)
  Blender to Povray: unofficial version: screenshots (Message 35 to 44 of 144)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 31 Aug 2014 03:20:02
Message: <web.5402cc578d10ac1c7a3e03fe0@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
>
> Awesome, thanks!
>
> Jim

I made a small lesson: Use multipattern node
http://youtu.be/9BkWPqjur4g
Material registers in the Preview.pov file in a system temporary directory (TEMP
or tmp)


Post a reply to this message

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 15 Sep 2014 13:30:01
Message: <web.541720f38d10ac1c7a3e03fe0@news.povray.org>
The animated object is used as a particle.
Animation is reproduced for each particle from the moment of its birth.


Post a reply to this message


Attachments:
Download 'animparticles.blend.jpg' (335 KB)

Preview of image 'animparticles.blend.jpg'
animparticles.blend.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 21 Sep 2014 10:30:00
Message: <web.541ee0ad8d10ac1c7a3e03fe0@news.povray.org>
7 particle systems with 7 blobs


Post a reply to this message


Attachments:
Download 'partwithblob1.jpg' (238 KB)

Preview of image 'partwithblob1.jpg'
partwithblob1.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 Oct 2014 06:30:01
Message: <web.542fcb068d10ac1c7a3e03fe0@news.povray.org>
Convert particles type "hair" to mesh, and uv_mapping


Post a reply to this message


Attachments:
Download 'mesh_particles.jpg' (417 KB)

Preview of image 'mesh_particles.jpg'
mesh_particles.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 5 Oct 2014 11:20:00
Message: <web.5431617b8d10ac1c7a3e03fe0@news.povray.org>
Bevelled Text


Post a reply to this message


Attachments:
Download 'font_povray.blend.jpg' (227 KB)

Preview of image 'font_povray.blend.jpg'
font_povray.blend.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Apr 2015 14:10:01
Message: <web.553fcb648d10ac1c7a3e03fe0@news.povray.org>
Fire. :(

#version 3.7;

global_settings {
}
background {rgbt<0.218, 0.605, 0.985, 0>}

box{<0,0,0>, <1,1,1>
    pigment{ rgbt 1 }
    hollow
    interior{ //---------------------
        media{ method 3
               emission <1,0.4,0.08462>
                density{density_file df3 "/tmp/smoke_Smoke_Domain.df3"
                        color_map {
                        [0 rgb <0,0,0>]
                        [0.2089 rgb <1,0.2661,0.05584>]
                        [0.6424 rgb <1,0.9802,0.07911>]
                        [1 rgb <1,1,1>]
                       } // end color_map
               } // end of density
               samples 512
         }
    }
scale<1.75694,1.75694,3.56348>
translate<-0.878472,-0.878472,-1.0015>
matrix <2.000000, 0.000000, 0.000000,  0.000000, -0.000000, -2.000000,
0.000000, 3.000000, -0.000000,  0.000000, 1.000000, -0.000000>
}

light_source {
    <4.08,5.9,-1.01>
    color rgb<1, 1, 1>
}

camera {
    location  <0, 0, 0>
    look_at  <0, 0, -1>
    right <-1.7777777777777777, 0, 0>
    up <0, 1, 0>
    angle  49.134343
    rotate  <-21.561319, -47.121779, 0.000001>
    translate <-8.163394, 5.401933, 7.580114>
}


Post a reply to this message


Attachments:
Download 'smoke_smoke_domain.df3.dat' (1053 KB)

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Apr 2015 14:20:01
Message: <web.553fcea38d10ac1c7a3e03fe0@news.povray.org>
Screenshot to the file placed before


Post a reply to this message


Attachments:
Download 'smoke.blend.jpg' (315 KB)

Preview of image 'smoke.blend.jpg'
smoke.blend.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Apr 2015 15:05:00
Message: <web.553fd92c8d10ac1c7a3e03fe0@news.povray.org>
Fire in Blender-249 was so created.
The system of particles was used


Post a reply to this message


Attachments:
Download 'fire_blender249.jpg' (296 KB)

Preview of image 'fire_blender249.jpg'
fire_blender249.jpg


 

From: MichaelJF
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 29 Apr 2015 15:35:01
Message: <web.554131f88d10ac1c29ed3b930@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Fire. :(
>
> #version 3.7;
>
> global_settings {
> }
> background {rgbt<0.218, 0.605, 0.985, 0>}
>
> box{<0,0,0>, <1,1,1>
>     pigment{ rgbt 1 }
>     hollow
>     interior{ //---------------------
>         media{ method 3
>                emission <1,0.4,0.08462>
>                 density{density_file df3 "/tmp/smoke_Smoke_Domain.df3"
>                         color_map {
>                         [0 rgb <0,0,0>]
>                         [0.2089 rgb <1,0.2661,0.05584>]
>                         [0.6424 rgb <1,0.9802,0.07911>]
>                         [1 rgb <1,1,1>]
>                        } // end color_map
>                } // end of density
>                samples 512
>          }
>     }
> scale<1.75694,1.75694,3.56348>
> translate<-0.878472,-0.878472,-1.0015>
> matrix <2.000000, 0.000000, 0.000000,  0.000000, -0.000000, -2.000000,
> 0.000000, 3.000000, -0.000000,  0.000000, 1.000000, -0.000000>
> }
>
> light_source {
>     <4.08,5.9,-1.01>
>     color rgb<1, 1, 1>
> }
>
> camera {
>     location  <0, 0, 0>
>     look_at  <0, 0, -1>
>     right <-1.7777777777777777, 0, 0>
>     up <0, 1, 0>
>     angle  49.134343
>     rotate  <-21.561319, -47.121779, 0.000001>
>     translate <-8.163394, 5.401933, 7.580114>
> }

Sorry, I haven't noticed so far. For personal reasons I can not dive into it
before sunday. Please excuse.

Best regards,
Michael


Post a reply to this message

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Apr 2015 15:30:01
Message: <web.554282718d10ac1c7a3e03fe0@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
>
> Sorry, I haven't noticed so far. For personal reasons I can not dive into it
> before sunday. Please excuse.
>
> Best regards,
> Michael

Everything is good.
I dealt with fire coloring a little.
I added opportunity to load color_map from the text file.
To create such file it is enough to copy from any file of a line.

For an example:
   [0.0   rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.001 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.167 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.333 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.500 rgbft <0.000,0.000,0.000,0.000,0.000>]
   [0.667 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.834 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [0.999 rgbft <0.333,0.333,0.333,0.000,0.000>]
   [1.000 rgbft <0.0,0.0,0.0,0.000,0.000>]

Save as "Fire_density.txt"

In Blender press button "Load map"
On a screenshot it is emphasized with the red line.
Hands to enter such combinations long and inconveniently.
The df3 file is created quickly, for animation quite good time.
:)


Post a reply to this message


Attachments:
Download 'fire_blender_povray.jpg' (84 KB)

Preview of image 'fire_blender_povray.jpg'
fire_blender_povray.jpg


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.